What brought you to GarageGames?
by Mark Barner · in General Discussion · 07/04/2005 (11:39 am) · 48 replies
What brought you to GarageGames? Was it the game engines technology, the price, the community, or a diehard Tribes fan? Please tell why you came to GarageGames and what interested you the most about the community?
#22
07/05/2005 (2:58 pm)
Diehard Tribes fan, and "Why make a mod when you can make a game".
#23
07/05/2005 (3:04 pm)
My proffessor that teaches all the Game Desgin classes at my college talked breifly about Torque... imediatly I investigated about it... heard about the awsoem price and the great features it supports... I haven't been happier since!
#24
07/05/2005 (3:23 pm)
I really like what GarageGames does. I like the indie community and the emphasis on quality game design and innovation around here. I actually do not even use the Torque engine (though I may in the future), but this is one place that keeps the dream alive.
#27
07/05/2005 (4:16 pm)
Quote:The weekly free beer they send out.Hey! Where do I sign up for that one? =)
#28
07/05/2005 (5:02 pm)
I was desperate to make a game after being thrown back by crappy engines and I opened a copy of Game Informer and it was talking about Garage Games...
#30
07/05/2005 (6:24 pm)
My roommate asked me if I wanted to make an orc for his company...now he's president...wild!
#32
07/05/2005 (8:58 pm)
I heard about a cross-platform, cheap, game engine on the Gamesome Mac. I came here. Bought Torque. Tada!
#33
I decided to get into game design while modding X2 the threat. When i realized that i was having more fun making the mod than i was playing the game i decided to take the show on the road! So here i am.
07/06/2005 (9:53 am)
I bought Ken Finney's book, and after some research the Torque engine looks like it will do what i want to do with it. Now i just have to finish reading it :) i'm a total newbie when it comes to programming and game design.I decided to get into game design while modding X2 the threat. When i realized that i was having more fun making the mod than i was playing the game i decided to take the show on the road! So here i am.
#34
07/06/2005 (11:10 am)
I wanted to make games without doing them from scratch. A6 intrigued me, but I quickly discovered it was a diet Torque.
#35
07/06/2005 (7:35 pm)
Had back surgery and was laid up for 5 months with nothing to do. Light programming background and a lot of time on my hands. It started out with my son and I, and now it's turned into my son, my wife and a friend.
#36
I bought DARKBasic, hated its performance.
I then turned to Torque and 3D Gamestudio. With Torque at that time, I felt its demo was merely a sales pitch of what featurs it offered, which really confused me. 3D Gamestudio demo had 30-day limited versions that you could toy with, and promised that you could interface c++ compilers such as Visual C++, C++ Builder with its engine, which I liked. However, I wasn't too impressed with its WED and MED editors.
While I was saving up for the $900.00 version of 3D Gamestudio, I came across Blitz3D. I downloaded a version of that language, and was very impressed with its performance. I then bought it to program my first few games, intending to buy 3d Gamestudio later on.
It was then that I explained my dissatisfaction with Torques demo somewhere (either on GameDev, 3D Gamestudio, or Blitz forums that I felt Torque was merely a sales pitch.)
Someone explained how to use some function keys to unlock some of the demos. I was very, very impressed with what I saw. Its World Editor was similiar to something called ALE for Blitz3D, (Does the demo have a Model Editor?) and that alone impressed me. I liked it much better than the WED for 3D Gamestudio.
This crystallized the idea that Blitz3D and Torque will be my premier tools for creating 3D games.
07/07/2005 (7:28 pm)
I was searching for an 3d game engine, and came across DARKBasic, 3D Gamestudio, Blitz3D, and this Torque.I bought DARKBasic, hated its performance.
I then turned to Torque and 3D Gamestudio. With Torque at that time, I felt its demo was merely a sales pitch of what featurs it offered, which really confused me. 3D Gamestudio demo had 30-day limited versions that you could toy with, and promised that you could interface c++ compilers such as Visual C++, C++ Builder with its engine, which I liked. However, I wasn't too impressed with its WED and MED editors.
While I was saving up for the $900.00 version of 3D Gamestudio, I came across Blitz3D. I downloaded a version of that language, and was very impressed with its performance. I then bought it to program my first few games, intending to buy 3d Gamestudio later on.
It was then that I explained my dissatisfaction with Torques demo somewhere (either on GameDev, 3D Gamestudio, or Blitz forums that I felt Torque was merely a sales pitch.)
Someone explained how to use some function keys to unlock some of the demos. I was very, very impressed with what I saw. Its World Editor was similiar to something called ALE for Blitz3D, (Does the demo have a Model Editor?) and that alone impressed me. I liked it much better than the WED for 3D Gamestudio.
This crystallized the idea that Blitz3D and Torque will be my premier tools for creating 3D games.
#37
07/07/2005 (7:49 pm)
I seen a review of Robot Battle and a small article about Garage Games in PC Gamer a few years ago and couldnt get it out of my head.
#38
07/08/2005 (6:19 pm)
I tried to look for an alternative to game engines I was using. I wasn't too impress with any of Torque's demos, but its multiplayer capabilities really intrigued me (not that it was my main concerned). I began to work a bit with it, but later discovered I could do the same thing with another engine, except easier and faster. Now I'm here keepin up to date with the latest news and features, which may come in handy some day.
#39
I'm not sure...
What I do know is what KEPT me here.
07/08/2005 (6:51 pm)
Hmm... If I remember correctly, I came here after a google search for '3d game engine'.I'm not sure...
What I do know is what KEPT me here.
#40
07/09/2005 (8:54 am)
A friend had a magazine which talked about making games. Someone from Garage Games gave an interview for it, and it listed some sites, thus being one of them. I have always wanted to make a game, so here I am. Still haven't made a game, but I'll get to it someday.
Torque Owner Andrew Nicholson
Youve noticed too then. :)