Puzzle/Software toy with TGE
by Alex Rice · in Torque Game Engine · 07/03/2005 (7:39 pm) · 4 replies
This is not another "Is Torque E-Z to make type XXXX of game" question. I don't know why so many people apparently think that Shooter or Racing is the only mod possibilities with TGE! That said, I am open to suggestions about the following:
I'm making a puzzle/educational software toy for tots ages 1 year and up. It will be a 3d environment, but as a fixed "play area", not as a vast mission terrain. It will leverage a lot of TGE's features (gui, physics, particles, player, cameras, record/playback), but will definitely NOT be a FPS and not be a Racing game.
I have decided that the tutorial.base is the best starting point for as a bare-bones torque mod. Any suggestions for other "bare bones" torque mods to start from? I don't want to spend hours ripping objects and assets out of the racing and fps example mods.
I am also wondering about other's experiences writing non-Shooter and non-Racing games with Torque?
I'm making a puzzle/educational software toy for tots ages 1 year and up. It will be a 3d environment, but as a fixed "play area", not as a vast mission terrain. It will leverage a lot of TGE's features (gui, physics, particles, player, cameras, record/playback), but will definitely NOT be a FPS and not be a Racing game.
I have decided that the tutorial.base is the best starting point for as a bare-bones torque mod. Any suggestions for other "bare bones" torque mods to start from? I don't want to spend hours ripping objects and assets out of the racing and fps example mods.
I am also wondering about other's experiences writing non-Shooter and non-Racing games with Torque?
About the author
#2
07/03/2005 (8:28 pm)
Josiah- yes it's going to be very constrained use of the 3d space. No flying around by the player or W-S-A-D keys :-)
#3
07/03/2005 (8:30 pm)
@Josiah- why are you bummed?
#4
update: I am switching to Torque 2D for this particular project. Instead of using a 3d engine with very constrained user interface and playing area, I figured 2D is a better fit. Also I was reading the rave reviews of the T2D documentation and ease-of-use for beginners.
07/06/2005 (9:36 pm)
Anyone else writing puzzle/software toys with Torque? update: I am switching to Torque 2D for this particular project. Instead of using a 3d engine with very constrained user interface and playing area, I figured 2D is a better fit. Also I was reading the rave reviews of the T2D documentation and ease-of-use for beginners.
Torque Owner Josiah Wang
Just my cent :) I will be back on this post later, right now i'm bummed.