Minions of Mirth - Truly Open Alpha
by Prairie Games · in General Discussion · 07/03/2005 (12:23 am) · 74 replies
Minions of Mirth(tm) - "Truly Open Alpha"
Minions of Mirth(tm) is a massively single player, multiplayer, 3d MUD, Persistent World RPG, by Prairie Games.
We are currently in alpha testing on OSX and Windows and are extending an invitation to be a part of the game's creation.
You can DOWNLOAD the alpha test simply by registering on our forums: REGISTER
Once you've registered, the download information can be obtained in this thread: DOWNLOAD INFORMATION
The Minions of Mirth "Truly Open Alpha" is a work in progress that features:
+ Windows and OSX support!
+ Easy access, only a forum registration is necessary to get in on the fun! REGISTER
+ Massively Single Player Gameplay(tm)!!!
+ Cooperative and Player vs Player Multiplayer
+ No monthly service fees for Multiplayer!
+ Autopatcher delivers immediate content and feature upgrades!!!
+ Host your own persistent worlds with your own original content!
+ Immortal access to your own world where you can control time, weather, spawns, items, etc
+ 10 playable races with distinct look, feel, and SIZE!!! Huge Drakken and tiny little Halflings!!!
+ Beautiful zones with huge playable area and vistas! Dark dungeons and sprawling wilderness!
+ 2 hours of original music!
+ Masterfully animated 3d monster models with stunningly realistic textures
+ Spine-chilling sound effects!
+ Day/Night cycles with gameplay tied to time of day
+ Immersive weather effects based on zone climate
+ Multiclass your characters all the way to level 100 in up to 3 classes!
+ Material based clothing system
+ Over 50 3d weapon models
+ 100's of in game items with high resolution graphics and magical effects!
+ Political Factions
+ Quest Journal
+ Online Help
+ Vendors sell items and restock at regular intervals
+ Trade items and currency with other players!
+ 3d Automap
+ Versatile Spell System (invisibility, wind walking, Teleportation, Healing, Nukes, DoTs, etc)
+ Summon pets, equip them, and order them to destroy your foes!
+ Powerful Skills (Feign Death, Bloodletting, Rage, Volitation, Archery, Grevious Wound, Precise Shot, etc)
+ Form your own party of up to 6 characters
+ Form multiplayer alliances with up to 36 characters
+ Add, remove, or even create new characters at Inns, without ever leaving the game!
+ Powerful modding system including RPG Database (with live recompiles) and Realtime Zone Editing
+ Advanced users can SSH into their world and edit the game while it's running from an interactive Python shell.
+ Global, World, Zone, Area, Alliance, and Private chat channels
+ Global Chat system is hooked up to IRC, so you can chat with people in and out of the game, even spanning worlds!
+ Preorder the game for only $25 USD -> http://www.prairiegames.com/ordering.html
Thanks!,
The Entire Team at Prairie Games
Minions of Mirth(tm) is a massively single player, multiplayer, 3d MUD, Persistent World RPG, by Prairie Games.
We are currently in alpha testing on OSX and Windows and are extending an invitation to be a part of the game's creation.
You can DOWNLOAD the alpha test simply by registering on our forums: REGISTER
Once you've registered, the download information can be obtained in this thread: DOWNLOAD INFORMATION
The Minions of Mirth "Truly Open Alpha" is a work in progress that features:
+ Windows and OSX support!
+ Easy access, only a forum registration is necessary to get in on the fun! REGISTER
+ Massively Single Player Gameplay(tm)!!!
+ Cooperative and Player vs Player Multiplayer
+ No monthly service fees for Multiplayer!
+ Autopatcher delivers immediate content and feature upgrades!!!
+ Host your own persistent worlds with your own original content!
+ Immortal access to your own world where you can control time, weather, spawns, items, etc
+ 10 playable races with distinct look, feel, and SIZE!!! Huge Drakken and tiny little Halflings!!!
+ Beautiful zones with huge playable area and vistas! Dark dungeons and sprawling wilderness!
+ 2 hours of original music!
+ Masterfully animated 3d monster models with stunningly realistic textures
+ Spine-chilling sound effects!
+ Day/Night cycles with gameplay tied to time of day
+ Immersive weather effects based on zone climate
+ Multiclass your characters all the way to level 100 in up to 3 classes!
+ Material based clothing system
+ Over 50 3d weapon models
+ 100's of in game items with high resolution graphics and magical effects!
+ Political Factions
+ Quest Journal
+ Online Help
+ Vendors sell items and restock at regular intervals
+ Trade items and currency with other players!
+ 3d Automap
+ Versatile Spell System (invisibility, wind walking, Teleportation, Healing, Nukes, DoTs, etc)
+ Summon pets, equip them, and order them to destroy your foes!
+ Powerful Skills (Feign Death, Bloodletting, Rage, Volitation, Archery, Grevious Wound, Precise Shot, etc)
+ Form your own party of up to 6 characters
+ Form multiplayer alliances with up to 36 characters
+ Add, remove, or even create new characters at Inns, without ever leaving the game!
+ Powerful modding system including RPG Database (with live recompiles) and Realtime Zone Editing
+ Advanced users can SSH into their world and edit the game while it's running from an interactive Python shell.
+ Global, World, Zone, Area, Alliance, and Private chat channels
+ Global Chat system is hooked up to IRC, so you can chat with people in and out of the game, even spanning worlds!
+ Preorder the game for only $25 USD -> http://www.prairiegames.com/ordering.html
Thanks!,
The Entire Team at Prairie Games
#62
08/20/2005 (8:40 am)
This is looking VERY nice, downloading it right away!
#63
Is this game being developed completely with Engine Torque and their expansions?? Or does it also use other Engines of games? (or render engine, as to OGRE, etc)
08/23/2005 (2:56 pm)
Very nice!!!! Good, good, good!!!Is this game being developed completely with Engine Torque and their expansions?? Or does it also use other Engines of games? (or render engine, as to OGRE, etc)
#64
8-26-05
* Level Advancement Point System (tm) - You now get points to expend on advancements when you level. See the individual Class Sheets on the information site.
* Added the male Troll model, thanks to Magnus Blikstad of WIT Entertainment.
* Fixed problem with Inflict Critical
* Fixed issue with window persistence
* Fixed problem with Blightborn Bone Spear
* Bloodletting has increased effectiveness
* Adjusted Staff model.
* Fixed Dreadscale Boots' icon and material.
* Updated foliage in Jakreth Jungle and Mount Zharim.

8-25-05
* The world is now MUCH larger!!!
* The Desert of Mohrum, Hazeroth's Keep, The Eastern Wastes, Frostbite Islands, Jakreth Jungle, and Mount Zharim have all been scaled.
* Fixed bugs/issues with the new massive zone code. Also, tweaked functionality issues with stairs, etc.
* Added Unique and Artifact flags to the Dreadscale Armor and changed textures.
* Fixed building in hills of Trinst so you can't see under the terrain any longer.
* Other stuff...
08/25/2005 (10:29 pm)
FULL PATCH INFORMATION8-26-05
* Level Advancement Point System (tm) - You now get points to expend on advancements when you level. See the individual Class Sheets on the information site.
* Added the male Troll model, thanks to Magnus Blikstad of WIT Entertainment.
* Fixed problem with Inflict Critical
* Fixed issue with window persistence
* Fixed problem with Blightborn Bone Spear
* Bloodletting has increased effectiveness
* Adjusted Staff model.
* Fixed Dreadscale Boots' icon and material.
* Updated foliage in Jakreth Jungle and Mount Zharim.

8-25-05
* The world is now MUCH larger!!!
* The Desert of Mohrum, Hazeroth's Keep, The Eastern Wastes, Frostbite Islands, Jakreth Jungle, and Mount Zharim have all been scaled.
* Fixed bugs/issues with the new massive zone code. Also, tweaked functionality issues with stairs, etc.
* Added Unique and Artifact flags to the Dreadscale Armor and changed textures.
* Fixed building in hills of Trinst so you can't see under the terrain any longer.
* Other stuff...
#65
* HUGE zones are now possible, increased maximum zone area by 4x!!!!
* Mount Zharim was super-sized.
* More optimization work.
* External camera in multiplayer is now limited to Guardian and Immortal access
* Improved Pet Spell logic
* Changed Wizard's Shrink and Enlarge spells to be PARTY only.
* Added a few gnome spawns to Trinst.
* Trinst guards now wear the proper guard uniform.
* Added bindpoint to Hazeroth Keep.
* The bridge in Hazeroth Keep is no longer empty when Durukan the Unliving is flying around.
* Fixed clipping on Honorforger's firepit.
* Added new Warling mobs to Hazeroth Keep, thanks to Rev-O.
* Added clothing to NPC's in Trinst and Mount Zharim.
HUGE ZONES!

8-22-05
* Optimizations to the server and client code. Single and Multiplayer framerates should be improved.
* Patching time has been significantly reduced (caching the local manifest)
* Buying stackable items from vendors now automatically stacks them in your inventory. You can now double click on stackable items in your carry slots to auto-stack them. Double clicking on loot items also stacks them automatically.
* Added a couple higher quality food/drink items. Bear meat is also now edible, yum!
* Updated stats on Blightborn Bone Bow.
* Updated Bard songs to use less mana and have a shorter cast time, thanks to Theeris.
* Added Genesis warning for duplicate resistances on a spawn.
* Added new damage spells to Wizard, thanks to Theeris.
* Added new Cleric spells: Healing Touch, Healing Hand, Greater Healing Hand, Undead Barrier, Celestial Shield of Protection, and Divine Shield of Protection. Thanks to Theeris.
* Added some new level 1 and 2 monsters to Trinst, thanks to Rev-O.
* Added 4 new elementals: Volt, Quake, Flash, and Shard. Thanks to Rev-O.
* Removed duplicate resistances from spawns.
8-21-05
* Adjustments to spawn health for high level spawns.
* Increased levels for Blightborn Dragons.
* Items can have a recommended level (and/or class specific recommended levels). If your character doesn't meet the recommended level there will be a penalty applied to the items stats. *You must meet the item's recommendations for ANY proc the item may have to go off!*
* Bow and Ammo procs are now implemented
* Some items can now be stacked (food, drink, arrows, etc). Also, tweaks to vendor code to support buying stacked items.
* Bows now use arrows (there is no longer an infinite supply)
* Hunger and thirst have been implemented... the effects of thirst and hunger will go in soon.
* The UNIQUE item flag is now enforced. You can only have one of any item marked UNIQUE equipped on a character.
* Characters can now equip class specific equipment of their tertiary class
* Fixed issue with spawns in the air "walking" when flying if they had no target
* Numerous database item adjustments
* Kauldur has some spawns, this is in progress.
* Adjusted Inventory GUI
* Updated tempest spell names, thanks to Theeris.
* Updated tempest spell icons, particles, and some sound effects.
-Josh Ritter
Prairie Games
08/25/2005 (10:29 pm)
8-23-05* HUGE zones are now possible, increased maximum zone area by 4x!!!!
* Mount Zharim was super-sized.
* More optimization work.
* External camera in multiplayer is now limited to Guardian and Immortal access
* Improved Pet Spell logic
* Changed Wizard's Shrink and Enlarge spells to be PARTY only.
* Added a few gnome spawns to Trinst.
* Trinst guards now wear the proper guard uniform.
* Added bindpoint to Hazeroth Keep.
* The bridge in Hazeroth Keep is no longer empty when Durukan the Unliving is flying around.
* Fixed clipping on Honorforger's firepit.
* Added new Warling mobs to Hazeroth Keep, thanks to Rev-O.
* Added clothing to NPC's in Trinst and Mount Zharim.
HUGE ZONES!

8-22-05
* Optimizations to the server and client code. Single and Multiplayer framerates should be improved.
* Patching time has been significantly reduced (caching the local manifest)
* Buying stackable items from vendors now automatically stacks them in your inventory. You can now double click on stackable items in your carry slots to auto-stack them. Double clicking on loot items also stacks them automatically.
* Added a couple higher quality food/drink items. Bear meat is also now edible, yum!
* Updated stats on Blightborn Bone Bow.
* Updated Bard songs to use less mana and have a shorter cast time, thanks to Theeris.
* Added Genesis warning for duplicate resistances on a spawn.
* Added new damage spells to Wizard, thanks to Theeris.
* Added new Cleric spells: Healing Touch, Healing Hand, Greater Healing Hand, Undead Barrier, Celestial Shield of Protection, and Divine Shield of Protection. Thanks to Theeris.
* Added some new level 1 and 2 monsters to Trinst, thanks to Rev-O.
* Added 4 new elementals: Volt, Quake, Flash, and Shard. Thanks to Rev-O.
* Removed duplicate resistances from spawns.
8-21-05
* Adjustments to spawn health for high level spawns.
* Increased levels for Blightborn Dragons.
* Items can have a recommended level (and/or class specific recommended levels). If your character doesn't meet the recommended level there will be a penalty applied to the items stats. *You must meet the item's recommendations for ANY proc the item may have to go off!*
* Bow and Ammo procs are now implemented
* Some items can now be stacked (food, drink, arrows, etc). Also, tweaks to vendor code to support buying stacked items.
* Bows now use arrows (there is no longer an infinite supply)
* Hunger and thirst have been implemented... the effects of thirst and hunger will go in soon.
* The UNIQUE item flag is now enforced. You can only have one of any item marked UNIQUE equipped on a character.
* Characters can now equip class specific equipment of their tertiary class
* Fixed issue with spawns in the air "walking" when flying if they had no target
* Numerous database item adjustments
* Kauldur has some spawns, this is in progress.
* Adjusted Inventory GUI
* Updated tempest spell names, thanks to Theeris.
* Updated tempest spell icons, particles, and some sound effects.
-Josh Ritter
Prairie Games
#66
Is this game being developed completely with Engine Torque and their expansions?? Or does it also use other Engines of games? (or render engine, as to OGRE, etc)
08/26/2005 (6:59 am)
Hi Josh... Is this game being developed completely with Engine Torque and their expansions?? Or does it also use other Engines of games? (or render engine, as to OGRE, etc)
#67
08/26/2005 (8:23 am)
A few months back the project switched completely to the Torque Engine.
#68
08/26/2005 (8:44 am)
From what I understand a modified version of Torque :) They have made some pretty awesome tweaks and additions.
#69
08/26/2005 (3:00 pm)
It's Torque + Python. Python is handling most of the game and network logic, as I understand it.
#70

I spend most of my time in Python. It's a tremedously productive language.
-Josh Ritter
Prairie Games
08/26/2005 (4:20 pm)
MoM uses a modified/optimized (for our style of game) Torque. It also uses a whole lot of other technology:
I spend most of my time in Python. It's a tremedously productive language.
-Josh Ritter
Prairie Games
#71
9-2-05
* Realm System: "Fellowship of Light" and "Minions of Darkness"
* Dark Elf and Titan playable races
* Added female Troll model, thanks to Magnus Blikstad of WIT Entertainment.
* Doom Knight and Thief playable classes (replace Mercenary and Scout)
* Characters/Monsters no longer regen health, mana, or stamina while in combat mode. Regenerative spells do work in combat mode.
* Major tweaks to combat and derived stat code.
* Adjusted experience point requirements for primary, secondary, and tertiary levels
* Azael Leer and other Minion of Darkness trainers have moved to Kauldur.
* Experience bonuses for some zones. (Desert of Mohrum 5%, Eastern Wasteland 7%, Hazeroth's Keep 6%, Mount Zharim 6%, Trinst Sewer System 10%)
* Armor calculations have been substantially changed. It's now much more valuable in combat.
* Physical resistance damage mitigation was reduced.
* A bug that was causing all spawns to have 0 stat points was fixed.
* Bug squashing and optimizations to server code
* Many new spawns and updates to The Eastern Wastes
* Graphical updates to existing spawns
* Loads of new advancements with help from KBro
* Updated mobs in Kauldur, added a few quests, increased lighting and size of buildings.
* Added Part 1 of the Epic Ranger Quest, thanks to Rev-O!
* Added Epic Necromancer Quest, thanks to Rev-O!
8-30-05
* Added female Gnome and Ogre models with variations, thanks to Magnus Blikstad of WIT Entertainment.
* Added some flowers to Trinst.
* Wandering Mobs "wander groups" now compute Line of Sight visibility at load time between "wander points". This allows for more flexible paths as "wander points" no longer need to be reachable from every "wander point" in the "wander group".
* Adjusted flying and swimming physics for Player and AI
* Added clothing to NPC's in Desert of Mohrum, Jakreth Jungle, and Anidaen Forest.
* Updated the lighting in Trinst's starting tower and combatants guild.
* Updated quests to show up in Journal.
* Druids and Revealers can now purchase a tp spell to the City of Kauldur.
* Graphical enhancements to Kauldur zone.
* Added more mobs to Kauldur. Added some new spawns, thanks to Rev-O.
* Advancement adjustments and exclusion system
* Many new spawns in Mount Zharim and Trinst
* Many tweaks and adjustments
-Josh Ritter
Prairie Games
09/02/2005 (2:30 am)
FULL PATCH INFORMATION9-2-05
* Realm System: "Fellowship of Light" and "Minions of Darkness"
* Dark Elf and Titan playable races
* Added female Troll model, thanks to Magnus Blikstad of WIT Entertainment.
* Doom Knight and Thief playable classes (replace Mercenary and Scout)
* Characters/Monsters no longer regen health, mana, or stamina while in combat mode. Regenerative spells do work in combat mode.
* Major tweaks to combat and derived stat code.
* Adjusted experience point requirements for primary, secondary, and tertiary levels
* Azael Leer and other Minion of Darkness trainers have moved to Kauldur.
* Experience bonuses for some zones. (Desert of Mohrum 5%, Eastern Wasteland 7%, Hazeroth's Keep 6%, Mount Zharim 6%, Trinst Sewer System 10%)
* Armor calculations have been substantially changed. It's now much more valuable in combat.
* Physical resistance damage mitigation was reduced.
* A bug that was causing all spawns to have 0 stat points was fixed.
* Bug squashing and optimizations to server code
* Many new spawns and updates to The Eastern Wastes
* Graphical updates to existing spawns
* Loads of new advancements with help from KBro
* Updated mobs in Kauldur, added a few quests, increased lighting and size of buildings.
* Added Part 1 of the Epic Ranger Quest, thanks to Rev-O!
* Added Epic Necromancer Quest, thanks to Rev-O!
8-30-05
* Added female Gnome and Ogre models with variations, thanks to Magnus Blikstad of WIT Entertainment.
* Added some flowers to Trinst.
* Wandering Mobs "wander groups" now compute Line of Sight visibility at load time between "wander points". This allows for more flexible paths as "wander points" no longer need to be reachable from every "wander point" in the "wander group".
* Adjusted flying and swimming physics for Player and AI
* Added clothing to NPC's in Desert of Mohrum, Jakreth Jungle, and Anidaen Forest.
* Updated the lighting in Trinst's starting tower and combatants guild.
* Updated quests to show up in Journal.
* Druids and Revealers can now purchase a tp spell to the City of Kauldur.
* Graphical enhancements to Kauldur zone.
* Added more mobs to Kauldur. Added some new spawns, thanks to Rev-O.
* Advancement adjustments and exclusion system
* Many new spawns in Mount Zharim and Trinst
* Many tweaks and adjustments
-Josh Ritter
Prairie Games
#72
09/02/2005 (5:34 am)
What? no pretty pictures? =)
#73
9-13-05
* Added the new male Titan model, thanks to Magnus Blikstad of WIT Entertainment!!!
* Added new World Encyclopedia!
* It's now possible to swap your spells in your spellbook. Double click the spell and then double click on the slot you want it in.
* Mousing over active buffs/debuffs now displays their name.
* Implemented falling damage... be careful!
* Implemented Acrobatics skill for Rogue Archetype and Monk. This skill gives you a chance of avoiding falling damage. It also can lessen the amount of falling damage taken.
* Added permanent stat increasing potions and elixirs! (Random Drops)
* Added zone teleport potions! (Random Drops)
* (Possibly) fixed trade issue where items go missing if one of the player's inventory is full. Ack!
* Mouse Wheel now zooms the camera's distance from player in third person view.
* Fixed problems with Tactics Offense
* Spell Criticals are now more common.
* Added 3 new quests to Kauldur. Talk to Captain Snexub, Guard Ethulutu, and Fruggad the Mighty. Thanks to Rev-O.
* Fixed the hole in the floor of the crocodile room in Rtharo's Chamber.
* Innkeeper Dur is no longer a skeleton.
* Fixed some spell name typos.


9-10-05
* Huge massive speed ups to World Server startup. This is very noticeable when starting in single player.
* Graphics now scale much better.
* Removed Volsh's procs from Ginth.
* Fixed the entry zone out from Trinst Sewer back to inside Trinst walls.
* Added more spawns to Rtharo's chamber in Trinst Sewer System. A key is required to enter, talk to Vagn Greenblade.
* Added a few new quests to Trinst. Talk to Gildas Mort, Anhaga Kaiet, Fyren Asal, Dia Thersk, and Nan Sorb.
* Updated Cleric movement, healing, and buff spells. Added Improved Crusading Canter, Improved Glorious Gait, Improved Holy Haste, Istri's Party Purity, Istri's Alliance Purity, and Rapid Heal. Thanks to Theeris.
* Updated Bard songs. Added Agalorn's Chorus of Acceleration, Agalorn's Chant of Acceleration, Agalorn's Call of Acceleration, Bellow of Pain, Echo of Pain, and Lisera's Drowsy Chorus. Thanks to Theeris.
* Updated Tempest pet and buff spells. Added Frostskin, Party Frostskin, Alliance Frostskin, and Succumb to the Elements. Thanks to Theeris.
* Updated Wizard buff spells. Added Party See Invisible, Alliance See Invisible, Arcane Shielding, Mystical Shielding, Chaos Shielding, Obscure Shielding, and Astral Shielding. Thanks to Theeris.
* Update Necromancer pet spells. Added Painful Augmentation. Thanks to Theeris.
* Fixed Paladin's starting spell.
* Misc bug fixes and improvements.
9-7-05
* Load times in single player are now over 3x as fast.
* Rtharo the Plaguebringer's drops were all changed to common.
* Added sound effects for rain, lightning, and sand storm.
* Additional sound effects for Trinst and Kauldur.
* Fixed collision issues with replicated shapes.
* Adjusted spawn text size and added a drop shadow.
* Added Part II of the epic ranger quest, thanks to Rev-O.
* Added a couple new Ogre mobs to Kauldur, thanks to Rev-O.
* Added some new drops to Trinst, Zharim, and Trinst Sewer.
* Increased the size of Trinst Sewer System, added a lower level chamber and some new mobs.
* Alliance Bonuses have been changed to: 2 players = 150%, 3 players = 200%, 4 players = 300%, 5 players = 400%, 6 players = 550%
* The XP Death Penalty has been significantly reduced.
* The XP reduction for fighting mobs that are lower in level than you has been reduced
09/13/2005 (5:36 pm)
FULL PATCH INFORMATION9-13-05
* Added the new male Titan model, thanks to Magnus Blikstad of WIT Entertainment!!!
* Added new World Encyclopedia!
* It's now possible to swap your spells in your spellbook. Double click the spell and then double click on the slot you want it in.
* Mousing over active buffs/debuffs now displays their name.
* Implemented falling damage... be careful!
* Implemented Acrobatics skill for Rogue Archetype and Monk. This skill gives you a chance of avoiding falling damage. It also can lessen the amount of falling damage taken.
* Added permanent stat increasing potions and elixirs! (Random Drops)
* Added zone teleport potions! (Random Drops)
* (Possibly) fixed trade issue where items go missing if one of the player's inventory is full. Ack!
* Mouse Wheel now zooms the camera's distance from player in third person view.
* Fixed problems with Tactics Offense
* Spell Criticals are now more common.
* Added 3 new quests to Kauldur. Talk to Captain Snexub, Guard Ethulutu, and Fruggad the Mighty. Thanks to Rev-O.
* Fixed the hole in the floor of the crocodile room in Rtharo's Chamber.
* Innkeeper Dur is no longer a skeleton.
* Fixed some spell name typos.


9-10-05
* Huge massive speed ups to World Server startup. This is very noticeable when starting in single player.
* Graphics now scale much better.
* Removed Volsh's procs from Ginth.
* Fixed the entry zone out from Trinst Sewer back to inside Trinst walls.
* Added more spawns to Rtharo's chamber in Trinst Sewer System. A key is required to enter, talk to Vagn Greenblade.
* Added a few new quests to Trinst. Talk to Gildas Mort, Anhaga Kaiet, Fyren Asal, Dia Thersk, and Nan Sorb.
* Updated Cleric movement, healing, and buff spells. Added Improved Crusading Canter, Improved Glorious Gait, Improved Holy Haste, Istri's Party Purity, Istri's Alliance Purity, and Rapid Heal. Thanks to Theeris.
* Updated Bard songs. Added Agalorn's Chorus of Acceleration, Agalorn's Chant of Acceleration, Agalorn's Call of Acceleration, Bellow of Pain, Echo of Pain, and Lisera's Drowsy Chorus. Thanks to Theeris.
* Updated Tempest pet and buff spells. Added Frostskin, Party Frostskin, Alliance Frostskin, and Succumb to the Elements. Thanks to Theeris.
* Updated Wizard buff spells. Added Party See Invisible, Alliance See Invisible, Arcane Shielding, Mystical Shielding, Chaos Shielding, Obscure Shielding, and Astral Shielding. Thanks to Theeris.
* Update Necromancer pet spells. Added Painful Augmentation. Thanks to Theeris.
* Fixed Paladin's starting spell.
* Misc bug fixes and improvements.
9-7-05
* Load times in single player are now over 3x as fast.
* Rtharo the Plaguebringer's drops were all changed to common.
* Added sound effects for rain, lightning, and sand storm.
* Additional sound effects for Trinst and Kauldur.
* Fixed collision issues with replicated shapes.
* Adjusted spawn text size and added a drop shadow.
* Added Part II of the epic ranger quest, thanks to Rev-O.
* Added a couple new Ogre mobs to Kauldur, thanks to Rev-O.
* Added some new drops to Trinst, Zharim, and Trinst Sewer.
* Increased the size of Trinst Sewer System, added a lower level chamber and some new mobs.
* Alliance Bonuses have been changed to: 2 players = 150%, 3 players = 200%, 4 players = 300%, 5 players = 400%, 6 players = 550%
* The XP Death Penalty has been significantly reduced.
* The XP reduction for fighting mobs that are lower in level than you has been reduced
#74
* A whole bunch of behind the scenes stuff that isn't visible yet.
* Added more spawns to Kauldur.
* Added female Goblin, thanks to Magnus Blikstad of WIT Entertainment!
* Updated Male and Female Troll body variations, thanks to Magnus Blikstad of WIT Entertainment.
* Added Necromancer and Doom Knight spells, thanks to Theeris!
* Added a new quest for Druids, speak to Chaul Sler in Trinst, thanks to Rev-O.
* The "altar" in the sewers has been replaced by an actual altar.
* Clothed the NPC's on Frostbite Islands.
* GUI improvements.
* +20% bonus to XP.
* Numerous Bug Fixes.

-Josh Ritter
Prairie Games
09/13/2005 (5:36 pm)
9-5-05* A whole bunch of behind the scenes stuff that isn't visible yet.
* Added more spawns to Kauldur.
* Added female Goblin, thanks to Magnus Blikstad of WIT Entertainment!
* Updated Male and Female Troll body variations, thanks to Magnus Blikstad of WIT Entertainment.
* Added Necromancer and Doom Knight spells, thanks to Theeris!
* Added a new quest for Druids, speak to Chaul Sler in Trinst, thanks to Rev-O.
* The "altar" in the sewers has been replaced by an actual altar.
* Clothed the NPC's on Frostbite Islands.
* GUI improvements.
* +20% bonus to XP.
* Numerous Bug Fixes.

-Josh Ritter
Prairie Games
Torque Owner Kevin Lee