Game Development Community

Water is borked! ??

by Ace · in Torque Game Engine · 06/30/2005 (5:05 pm) · 21 replies

Man sorry hope no one shoots me

Here is a screen shot from my mod in a torque version 1.2

www.planetquake.com/noescape/dev5/12.jpg




Ok it looks cool, so now i get torque 1.3 compile and the first thing i do is run my mod and get

www.planetquake.com/noescape/dev5/13.jpg



Anyone have any idea why? No engine changes at all or script for that mater were done by me.

I think flood fill is borked?
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#1
06/30/2005 (5:40 pm)
Oh the waters not big enough select it and change how big it is. I think theres a way to make it go on forever but I mostly use the default mission and tweak that so I've never really had problems.
#2
06/30/2005 (5:43 pm)
I'm not sure but in 1.2 the waterblocks ignored scale modifiers and continued into infinity. In 1.3 I recall that you will have to bring the X/Y scale higher for it to have the "same" effect.
#3
06/30/2005 (6:03 pm)
Hmmm i tried to move the x and y larger and it really looked screwed up til i saved exit and reenter.

Is there a way to make it recover the whole world again? Other wise i ll have to remap the whole terrain.
#4
06/30/2005 (6:28 pm)
Ok now that i think on it this is probably better thanks
#5
06/30/2005 (7:01 pm)
Well if your making the X and Y bigger it could be getting bigger in a different direction... if you understand that. drag the water over and then make it bigger. If it fills up the mission area I think it might repeat.
#6
06/30/2005 (7:34 pm)
Now i have to change my mind again , You know how the terrain repeats, well the water dont, now i have to rework my maps, they should of made and option to turn this water thing on and off,

www.planetquake.com/noescape/dev5/14.jpg
#7
06/30/2005 (9:01 pm)
Pretty sure there IS an option for that...
#8
06/30/2005 (9:26 pm)
Oh do tell i will be grate full.

Heh ya in stronghold.mis there is water everywhere. So now all i need to know is how.
#9
06/30/2005 (10:01 pm)
Nope wrong stronghold just has a huge water table
#10
07/01/2005 (3:13 am)
I had the same problem
i6.photobucket.com/albums/y245/ViiKzzz/screenshot_003-00002.jpg
I think it's not a waterblock size problem, my waterblock big (scale = "2048 2048 300";).
I didnt find solution and now use stock starter.fps terrain and waterblock.
#11
07/01/2005 (5:58 am)
Viktor, I don't think that's the problem that Ace had.
#12
07/01/2005 (6:32 am)
I had issues to. So I went into stronghold.mis, copied the waterblock portion and pasted it into my mission... Works like a charm.
#13
07/01/2005 (1:55 pm)
Yup tried that, stronghold water is huge, but i need the water to be endless cuz i use several places where the terrain repeats,

i searched fps for water and got 300 and some references, i need a better reference then water i think , in order to fing the on off option.
#14
07/01/2005 (3:37 pm)
Ok i have to resort to reverse engineering, so far all i found is a small difference in waterblock.cc and waterblock.h :
waterblock.h
line 67 bool                mTile;



waterblock.cc

line 51     mTile = true;
line 145   mTile);

line 803  addField( "tile",               TypeBool,        Offset(mTile, WaterBlock));
line 902  mTile = stream->readFlag();

and ill be damned if i notice a differenc that makes other then add a varible in the mission editor.

so its not in there!
#15
07/01/2005 (3:47 pm)
Try this Ace
Start a new mission, add a waterblock , add some texture , set the size to 2048 2048 200 or something else and
set the position to 0,0,0 this is the secret :) and hit apply.
#16
07/01/2005 (7:10 pm)
Nope that wont do it www.planetquake.com/noescape/dev5/16.jpg

I still think its borked and noone realizes it yet!


I think ill quit wasteing time trying to figgure out somthing thats obviously over my head and just waste time and create new maps (or try to modify the current) for starter.quest , maybe by the time 1.4 is out ill be caught up again :/
sigh!
#17
07/01/2005 (7:35 pm)
Strange really Ace !
If i add a waterblock in starter.fps 1.3sdk , i get endless water all over , even outside the mission area.
#18
07/01/2005 (8:01 pm)
OH! dude! ok i been using head! ill download the installer for 1.3 and see if that helps.
#19
07/01/2005 (8:32 pm)
Im gonna take a nother 8 months off, maybe by then someone will get it together! I just downloaded the installer and seem to be missing alot of files

Build : warning : failed to (or don't know how to) build 'D:\torque\engine\audio\wavStreamSource.cc'
Build : warning : failed to (or don't know how to) build 'D:\torque\engine\audio\vorbisStreamSource.cc'
Build : warning : failed to (or don't know how to) build 'D:\torque\engine\audio\vorbisStream.cc'
Build : warning : failed to (or don't know how to)


well thats just a few

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Maximum length 4096 characters (current length 32864)
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#20
07/02/2005 (12:16 am)
Ok i can see now that edge you talking about shows only for me at a specific distans.
But if i move closer or away from it , it disapears again and everything is ok .
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