Game Development Community

Anyone had any issues with 2.37?

by Alaric Karczag · in Artist Corner · 06/29/2005 (9:23 pm) · 4 replies

Im weary of goin to the new ver, as I dont know if it works with the current exporter.
anyone know?

#1
06/29/2005 (9:33 pm)
Try and tell us :)
#2
06/30/2005 (1:28 am)
No issues here. Worked right "out of the box" which is the first time since 2.35 for me ;)

I never actually got 2.36 to export, but I installed 2.37 on the same box and installed the exporter again and it all worked like a charm.
#3
06/30/2005 (5:13 am)
I've installed Blender 2.37 and Python 2.4 -edit actually it was 2.3.5 -, setup all the paths, put everything into the correct location yet I still cannot get my own models to export.

If I open the example.blend and then export it, it works fine, but then if I open my model and export it very little happens.

This is all running on a reasonably clean isntall of XP.
I have added the log file from the example.blend export below, compared to the basicman2.blend export I am attempting.

-----------Example.blend-----------Torque Exporter 0.87
Using blender, version 237
**************************
Unrecognised token : MaxClusterSize
Unrecognised token : 1
Loaded Preferences.
Processing Scene...
Cleaning Preference Keys
Exporting...
> Shape C:\Program Files\Blender Foundation\Blender\.blender\example.dts
>Collision Level
Mesh Object: Cube.001
Type: Standard
>Detail (size 32)
Mesh Object: Cube
Type: Standard
>Materials added
Material
>Detail Levels
Detail-0
Collision-1
Smallest : Detail-0 (size : 32)
Writing out DTS...
Finished.

----------basicman.blend--------------
Torque Exporter 0.87
Using blender, version 237
**************************
Loaded Preferences.
Processing Scene...
Cleaning Preference Keys
Exporting...
Finished.
-------------------------------------------

Needless to say i am a little confused, the only logical thing I can think of, is that somewhere in my file I have missed doing something.

If anyone can help me with this I would greatly appreciate it.


-Dennis.
#4
06/30/2005 (5:23 am)
Ok I got have managed to get it working.
I decided to re-read the exporter readme, needless to say I have managed to export the object now.

As it happens I was missing the object name 'Shape'.

Now I just need to learn a little more about blender so I can make something useful :P

-Dennis.