How deep does the Rabbit Hole go?
by Matt Johnson · in Torque Game Engine · 06/29/2005 (11:36 am) · 2 replies
Hello fellow bookies...
I have been working my way through 3DGPAi1, and have just completed Ch. 4. I was able (with the help of this board) to get the environment sim running with no problem. My end goal is to take the information I learn here and translate it into more of a visualization application.
Soooo... my question is: Will the remainder of this book go into the "details" of how the engine/scripts are handling all these function calls? I feel like I have a good grip on the overall syntax, objects, namespaces, etc., but in order to tailor this to more of a simulation demo (like the demo app that comes with the SDK download), I feel like I need to understand more than "just type this and *poof* things appear". I may be getting ahead of myself, I have enjoyed the book so far and its logical progression... so maybe it is coming.
I have enjoyed lurking this great community over the past year and I appreciate any feedback or other resources that are specifically related to visualization/demo applications that you may have.
Thanks
I have been working my way through 3DGPAi1, and have just completed Ch. 4. I was able (with the help of this board) to get the environment sim running with no problem. My end goal is to take the information I learn here and translate it into more of a visualization application.
Soooo... my question is: Will the remainder of this book go into the "details" of how the engine/scripts are handling all these function calls? I feel like I have a good grip on the overall syntax, objects, namespaces, etc., but in order to tailor this to more of a simulation demo (like the demo app that comes with the SDK download), I feel like I need to understand more than "just type this and *poof* things appear". I may be getting ahead of myself, I have enjoyed the book so far and its logical progression... so maybe it is coming.
I have enjoyed lurking this great community over the past year and I appreciate any feedback or other resources that are specifically related to visualization/demo applications that you may have.
Thanks
About the author
Torque 3D Owner Sean H.
in short, the book does NOT give enough information about the engine. itll give you a good base but youll need some supplementary resources which can be found here, as well as a good amount of time doing your own experimentation.