Game Development Community

How deep does the Rabbit Hole go?

by Matt Johnson · in Torque Game Engine · 06/29/2005 (11:36 am) · 2 replies

Hello fellow bookies...

I have been working my way through 3DGPAi1, and have just completed Ch. 4. I was able (with the help of this board) to get the environment sim running with no problem. My end goal is to take the information I learn here and translate it into more of a visualization application.

Soooo... my question is: Will the remainder of this book go into the "details" of how the engine/scripts are handling all these function calls? I feel like I have a good grip on the overall syntax, objects, namespaces, etc., but in order to tailor this to more of a simulation demo (like the demo app that comes with the SDK download), I feel like I need to understand more than "just type this and *poof* things appear". I may be getting ahead of myself, I have enjoyed the book so far and its logical progression... so maybe it is coming.

I have enjoyed lurking this great community over the past year and I appreciate any feedback or other resources that are specifically related to visualization/demo applications that you may have.

Thanks

#1
06/29/2005 (12:11 pm)
Chapter 5 will repeat some of the things you were introduced to in 4 and will go more in depth, but probably not to the level that you would like. but youll need to finish chapter 7 until you can make your own assessment. take a look at the engine function reference in appendix A. you can use this reference to differentiate internal engine functions from functions created in script.

in short, the book does NOT give enough information about the engine. itll give you a good base but youll need some supplementary resources which can be found here, as well as a good amount of time doing your own experimentation.
#2
06/30/2005 (6:32 am)
Thanks Sean... Ill take a look at the appendix.