Game Development Community

Baked softbodies with Blender?

by Nigel Hungerford-Symes · in Artist Corner · 06/28/2005 (4:00 am) · 1 replies

Has anyone used the DTS exporter to successfully export bake animations from softbody vertex groups?

Another way of asking my question: Can I use the DTS exporter to export vertex based animations into Torque? Or can only Amatures (bones) be animated for Torque with the DTS exporter?

Thanks,

Dingo_aus

#1
06/28/2005 (4:05 am)
I don't know about blender specifics, but yes; I believe torque does support vertex animation (even though it's of course much more inefficient than bone based animation).