Max_dynamic_verts In Tse
by Sean T. Boyette · in Torque Game Engine Advanced · 06/27/2005 (10:18 pm) · 3 replies
I have created a simplistic DTS (although somewhat heavy in Polys, 7433 Verts in Maya, not sure how to check the DTS, and 14577 faces)
It works wonderfully in TGE, imports and is viewable, animates as well.
I noticed that #define MAX_DYNAMIC_VERTS is set to 8192 so my 7433 verts should pose no issues.
However it does, TSE crashes.. I have tried to increase this limit... just added a 1 to the front (18192) however I still receive the same error.
It works wonderfully in TGE, imports and is viewable, animates as well.
I noticed that #define MAX_DYNAMIC_VERTS is set to 8192 so my 7433 verts should pose no issues.
However it does, TSE crashes.. I have tried to increase this limit... just added a 1 to the front (18192) however I still receive the same error.
About the author
#2
15,000 faces has been a lot of faces for the entirety of game development. It's only now that that's becoming a target you might conceivably allow...
Most games still have the highest LOD for a character around 3,000 faces.
That said, the 3space rendering code should deal with this gracefully; we'll probably fix this bug in the current milestone. :)
06/28/2005 (12:32 am)
"Now"?15,000 faces has been a lot of faces for the entirety of game development. It's only now that that's becoming a target you might conceivably allow...
Most games still have the highest LOD for a character around 3,000 faces.
That said, the 3space rendering code should deal with this gracefully; we'll probably fix this bug in the current milestone. :)
#3
What will the limits that you will impose? Or are there no firm number floating around?
06/28/2005 (6:19 am)
Ben, thanks for the info..... It appears to function good now..What will the limits that you will impose? Or are there no firm number floating around?
Torque Owner Sean T. Boyette
#define MAX_DYNAMIC_VERTS 24576
#define MAX_DYNAMIC_INDICES 49152
Although this appears to have a noticable graphical impact (I am almost certain that it would)
What are the ramifications with DTS's, should they be a smaller size/less polys now?
or is the DTS Exporting tool exporting larger meshes than it should?