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by AIDan · in Torque Game Engine · 01/19/2002 (4:37 am) · 1 replies

Hi

How is the server/client version handled??
Is the version number included in the game type??

greetings
Daniel

#1
01/19/2002 (9:55 am)
I think the master server (and the clients) currently check protocol version (defined in engine/game/net/netDispatch.h) and the game type to filter servers. When connecting to a server though, only protocol version and server password (if set) are checked. Of course you can do further checking in script code.

There is a version # stored in engine/game/version.cc, but this number is not used to filter or accept/reject connections.