High Dynamic Range Lighting
by Mac McGaffigan · in Torque Game Engine Advanced · 06/26/2005 (7:51 pm) · 2 replies
Are there any plans to implement high dynamic range lighting in TSE?
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#2
07/22/2005 (8:25 am)
FYI, You can do a pretty good approximation of the effect (although not quite as cool as real HDR) with a couple of passes of glow and overexposure lighting..
Torque Owner Brian Ramage
Black Jacket Games