Game Development Community

High Dynamic Range Lighting

by Mac McGaffigan · in Torque Game Engine Advanced · 06/26/2005 (7:51 pm) · 2 replies

Are there any plans to implement high dynamic range lighting in TSE?

#1
06/28/2005 (11:51 am)
Sure, someday. I don't think it's worth it though until SM 3.0 is more standard. It's just too subtle an effect to justify the speed hit IMO. I think other effects like depth of field are much more obvious and dramatic.
#2
07/22/2005 (8:25 am)
FYI, You can do a pretty good approximation of the effect (although not quite as cool as real HDR) with a couple of passes of glow and overexposure lighting..