Game Development Community

How to pack game resources?

by Flybynight Studios · in Torque Game Engine · 06/26/2005 (1:33 pm) · 3 replies

I'm trying to release a beta product "real soon"(tm) but I want a better control over the beta release than just having hundreds of files in sub dirs. I have seen a couple of peoples products packed into various single file resource cells which the game then unpacks as needed or executes from within the ZIP/Resource.

Could I possibly trouble someone who knows a little bit about this to give me a hand through MSN or even just here on this thread re: setting that up?

I would like to pack up models and textures mostly. Not so much for security but for clenliness. (I am using a custom DIF/DTS format to handle the basic security of the resources.) Any kind of tutorial or assistance anyone has re: using ZIP/Compressed resource storage would be a trememndous help.

Thanks in advance guys. Look forward to the responses.

Mark

#1
06/26/2005 (2:34 pm)
You should be able to zip up the directories and then have Torque load them. I have never done this yet (Haven't really made an important release), but I've read in many places where to do it.

search.garagegames.com/search?q=zip&restrict=&btnG=Search+GarageGames&ie=&site=G... has some nice resources (I even found one I didn't know about).

Robert
#2
06/26/2005 (2:45 pm)
/e removes foot from mouth

;) Thanks Robert. As much as I know better than to ask without searching I have to admit since they redid the search engine fo the info here at GG I have not re-visted the ZIP issue. Thanks so much for that pointer.

What I'd like to do is mod the ZIP part of it so I can have a semi proprietary packing system. But your info is an awesome starting point.

Thanks a mill. As always fast, reliable and friendly support form the GG community.

Cheers.

Mark
#3
06/26/2005 (3:47 pm)
Quote:
... proprietary packing system
Here's exactly what you are looking for:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7787