What problems have you run into programming with TorqueScript ?
by Jason Swearingen · in Torque Game Builder · 06/25/2005 (2:58 pm) · 5 replies
What problems have you run into programming T2D with TorqueScript ?
I am in the process of writing a C# wrapper for T2D,
It would be good to get a listing of issues people have run into programming T2D with TorqueScript, so hopefully I can mitigate these issues with the C# wrapper.
you can think of this as a 'wishlist' to improve the ease of development.
Thanks,
-Jason
I am in the process of writing a C# wrapper for T2D,
It would be good to get a listing of issues people have run into programming T2D with TorqueScript, so hopefully I can mitigate these issues with the C# wrapper.
you can think of this as a 'wishlist' to improve the ease of development.
Thanks,
-Jason
#2
Any other problems people face with TorqueScript?
06/25/2005 (3:14 pm)
Yup. For TorqueScript, I figure one of the biggest problems is inability to debug plus no syntax checking.Any other problems people face with TorqueScript?
#3
As for syntax checking, I'm not sure what you are refering to. No there aren't any editors that really include any syntax checking of the scripts, but yes the engine itself does check things.
06/25/2005 (3:50 pm)
You can debug TorqueScript, the engine has a Debugger built in.As for syntax checking, I'm not sure what you are refering to. No there aren't any editors that really include any syntax checking of the scripts, but yes the engine itself does check things.
#4
Trying to get a list of issues that I havent thought of.. I'm new to Torque, and tackling this as my first project, so I dont have intimate knowlege of what pains (if any) devs face.
Before I get too much further into the process I'm going to finish up re-writing the Fish and Shooter demo's, just so I have a good feel for the issues myself.
06/25/2005 (5:30 pm)
I think there are certain portions of the debugging and development aspect of TorqueScript that do leave things to be desired... Trying to get a list of issues that I havent thought of.. I'm new to Torque, and tackling this as my first project, so I dont have intimate knowlege of what pains (if any) devs face.
Before I get too much further into the process I'm going to finish up re-writing the Fish and Shooter demo's, just so I have a good feel for the issues myself.
Associate Justin DuJardin
Default Studio Name
Regards,
justin'