Tribes2 Specific
by Mike · in Torque Game Engine · 03/19/2001 (8:57 pm) · 2 replies
After some thought in the V12 engine, and whether or not it was what I was looking for, I began to wornder what exactly "tribes2 specific" meant when it came to the exclusion of code.
For example, would the V12 engine be able to import maps, structures, skins, etc. created for Tribes2 directly into a game we made, or would we have to create our own systems for doing this?
Thanks for any relpies
For example, would the V12 engine be able to import maps, structures, skins, etc. created for Tribes2 directly into a game we made, or would we have to create our own systems for doing this?
Thanks for any relpies
#2
03/20/2001 (1:18 pm)
This should have been obvious to me, but wasn't. This is a very important point, because web sites like Trinity Armaments that made custom models for Tribes are now going to be providing free models for Tribes 2 as well . . . so even if there's a loophole that doesn't let us borrow from official mods, Trinity Armaments will be VERY useful.
Torque Owner Tim Gift
The file formats support by the V12 are the same as Tribes 2, so you will be able to load interior shapes, terrain textures, meshes, etc., created for Tribes 2. You will be able to load skin textures, but they will not map correctly on to the V12 demo player, since this model will be totally different than those in T2.