Cut scenes
by Ian Chiofolo · in Game Design and Creative Issues · 06/24/2005 (9:12 am) · 10 replies
Can you make cut scenes with the Torque Engine?
About the author
I have an associates degree in fine arts. I am currently working on my bachelor's in theater and minor in art history. Once done with those degrees I aim to get a degree in game art at an online university.
#2
06/24/2005 (9:52 am)
Note: When making cool cinematics you're not actually using Torque. You're using a modeling/animation program you'll have to buy seperately.
#3
06/24/2005 (9:59 am)
@Ian: Torque doesn't support cinematics directly, there's no cinematic editor if that's what you meant or an out of the box way to 'play' a cut scene. But since you have a scripting engine this is doable without much work, you would just have to script your cutscenes, the movements, etc.
#4
06/24/2005 (10:21 am)
I was just thinking about this the other day. i bet its extremely difficult to have to script all the events that go into a cutscene. I'll probably just prerender all that stuff.
#5
The biggest limitation to Torque right now is the lack of really solid / easy-to-use camera controls. I'm playing around a little bit with the AdvancedCamera right now and trying some tricks for panning / moving the camera about smoothly. For the original camera there is some spline-based camera movement / panning controls as well... but nothing really intuitive.
06/24/2005 (10:46 am)
I'm doing cutscenes within the Torque engine. Prerendering means a video file, which are significantly larger in download size than the equivalent in-game non-interactive sequence.The biggest limitation to Torque right now is the lack of really solid / easy-to-use camera controls. I'm playing around a little bit with the AdvancedCamera right now and trying some tricks for panning / moving the camera about smoothly. For the original camera there is some spline-based camera movement / panning controls as well... but nothing really intuitive.
#6
06/24/2005 (10:52 am)
Hmmmm i'll have to check back with you later and see how things are going, cause i'd rather not prerender things. The advanced camera is pretty cool, but i don't know much about scripting to do any good.
#7
Main site: http://www.blender3d.com/cms/Home.2.0.html
Movie Gallery: http://www.blender3d.com/cms/Movies.160.0.html
My two favorite examples are MiniTru, Chicken Chair by Bassam Kurdali, Art festival intro by Andy(77 mrgs), and Soft Boy by Andy. The soft body video shows an example of soft body physics I believe, not sure wil have to look into it, but it makes object behave like "Jello". Oh and blender is FREE!
08/06/2005 (12:50 am)
You can use Blender 3d to render cut scenes, as how to get them to play in game I dont know, just getting into micky'in with stuff. Main site: http://www.blender3d.com/cms/Home.2.0.html
Movie Gallery: http://www.blender3d.com/cms/Movies.160.0.html
My two favorite examples are MiniTru, Chicken Chair by Bassam Kurdali, Art festival intro by Andy(77 mrgs), and Soft Boy by Andy. The soft body video shows an example of soft body physics I believe, not sure wil have to look into it, but it makes object behave like "Jello". Oh and blender is FREE!
#8
You start by looking into how the camera for the player works. I know it jumps between first and third person via a keybind. If you could somhow use that code as a starting point you could work somthing out.
However, if you arn't willing to script or engine code then you are pretty much out of luck unless you want to pre-render somthing.
08/06/2005 (3:25 am)
You could do cut scenes in torque, but it would require some scripting. There is no GUI tool. There are several ways you could go about this but basically what it comes down to is moving the camera to a specific location at a certain point in time...You start by looking into how the camera for the player works. I know it jumps between first and third person via a keybind. If you could somhow use that code as a starting point you could work somthing out.
However, if you arn't willing to script or engine code then you are pretty much out of luck unless you want to pre-render somthing.
#9
This will allow you to use the theora video format with torque (for cutscenes or what have you)
08/06/2005 (4:36 am)
Isnt theora support to be implemented in 1.4?This will allow you to use the theora video format with torque (for cutscenes or what have you)
#10
08/12/2005 (4:06 pm)
Idea for 1.5? A cutscene editor! The unreal engine 2 (and 3) have it, so why should torque stay behind?
Torque Owner Matt Vitelli