Game Development Community

2 questions :D

by Lee3dee · in Technical Issues · 06/23/2005 (12:42 am) · 2 replies

1. for some reason, the water texture that I created, doesn't want to show in the viewer, it comes out white. I checked the mis file and linked it correctly to starter.fps/data/water/(filename) however it doesn't display in the editor. The water texture is 512x512 non-interlaced png. Been trying to figure it out for a while, hopeing someone has had a similar problem and knows a good solution.

2. Using the Terrain texture painter, the textures are blurred and pixelated, as though the texture has been zoomed so you can see the pixels. Anyone know a solution for this?

Thanks
Lee

#1
06/23/2005 (3:31 am)
0. This should have went under the Torque section of the forums, not general technical issues for game developers.

1. Check all your water datablock settings, you might have other options like the sun reflection taking over your texture.

2. 256x256 textures is all the TGE terrain supports, and it doesn't give much detail. The only way to make it look a bit better is to use a grayscale image as the detail texture for your terrain, other than that, that's pretty much how TGE looks. (Unless the issue you are having is that you are using a texture not 256x256 which isn't support and will turn in a texture full of scanlines and very ugly looking)
#2
06/23/2005 (8:30 am)
Thx xavier, and I am a developer. hehe. I'm working with a small company where the programmers, and 1 of the artists owns the torque engine. I'm freelancing on the models, textures, environments, etc :D