Out of Bounds Value
by Robert Buckley · in Torque Game Engine · 06/22/2005 (9:08 pm) · 2 replies
I am using the excelent set of MMORPG resources available here. When trying to implement part 5 which details using magic spells i end up getting an out of bounds value fatal error coming from the bitstream.h file. The console log is as follows:
obviously this doesnt tell you much but it does show you the error. I did a search for this and nothing came up that was relevant. The one that came closest was this but it didnt solve my problem. I know its hard to determine the cause of this but I was wondering if anyone using the MMORPG resource has come across this and has found a fix. I heard that there was a fix that detailed solving this problem but was unable to find it. If anyone could point me in the right direction and or has a fix that would be greatly apreciated. Thanks.
Client has selected 1533 282.41 132.09 178.477 0.20022 0.879115 0.432514 Mapping string: UpdateTargetDialog to index: 15 Mapping string: NewTarget to index: 16 Recieved command to open TargetGUI command was NewTarget and TargetName is Fresh Meat Mapping string: CastSpell to index: 5 Casting Spell! Spell was Bolt! Client energy is 50 Casting Complete! Fatal: (c:\documents and settings\owner\desktop\gamenolight\engine\core\bitstream.h @ 170) Out of bounds value! keyboard0 input device unacquired. DirectInput deactivated. Activating DirectInput...
obviously this doesnt tell you much but it does show you the error. I did a search for this and nothing came up that was relevant. The one that came closest was this but it didnt solve my problem. I know its hard to determine the cause of this but I was wondering if anyone using the MMORPG resource has come across this and has found a fix. I heard that there was a fix that detailed solving this problem but was unable to find it. If anyone could point me in the right direction and or has a fix that would be greatly apreciated. Thanks.
About the author
#2
I'm having the same issue when implementing the spells resource. On another post you appear to have fixed this problem, can you tell me how?
Thanks
Michael
07/17/2005 (7:15 am)
Robert,I'm having the same issue when implementing the spells resource. On another post you appear to have fixed this problem, can you tell me how?
Thanks
Michael
Torque Owner Robert Buckley