Game Development Community

Would V12 work for a simulation game?

by bob · in Torque Game Engine · 03/19/2001 (5:27 pm) · 3 replies

My group is currently developing a simulation game and some questions have risen about an engine. The V12 was suggested, but I know nothing about game engines. I know it was built for a first person shooter, but would it work for other genres? Such as a simulation? We're thinking a 3D work with 2D objects and characters. Would this work on the V12? Also would the V12 have too much over kill? I don't think our game can be too demanding and it wouldn't be worth having a super engine if most of it wasn't getting used. Any ideas and suggestions would be appreciated. Thanks.

Nick
Red Lizard Studios

#1
03/19/2001 (5:42 pm)
Could you expand on "We're thinking a 3D work with 2D objects and characters." ?
#2
03/19/2001 (5:52 pm)
Oops typo :) I meant a 3D world with 2D characters and objects. The user won't have direct control over a character, and all the action will take place in one floor of a building, so the actual area of game play will never be too big at once. We're going for a feeling of play much like theme hospital, putting the user in an all-knowing, god like position. That help?

Nick
Red Lizard Studios
#3
03/19/2001 (6:05 pm)
The V12 is very modular. It comes with the terrain, interior, shape objects, etc, that were used in Tribes2 but there is no reason you could not remove (or modify) what you don't need and add new stuff. That is the beauty of having the source code.

I can definitely see you needing the GUI system, scripting, terrain engine and interior engine for your buildings.

---Rick