DebrisData, is it a network event or totally client side?
by TerroX · in Torque Game Engine · 06/21/2005 (11:17 pm) · 4 replies
I was just wondering if DebrisData is synced to other clients in regards to the location of every debris piece.
I don't want to create too much lag with some explosions, so I hope it is client-side.
I don't want to create too much lag with some explosions, so I hope it is client-side.
#2
Although I can see that DebrisData would be much more useful for special effects if it was clientside because nothing else natively reacts with the environment.
06/22/2005 (7:09 pm)
Hrm the reason I ask is because, in Tribes2 there was debris which caused damage and it seemed to use the same block. So if it causes damage I would assume it is networked.Although I can see that DebrisData would be much more useful for special effects if it was clientside because nothing else natively reacts with the environment.
#3
06/22/2005 (7:12 pm)
Unless that was only in a certain mod.
#4
06/24/2005 (9:10 am)
I can't really remember but I think that the damage dealing debris (from exploding vehicles, right?) in tribes 2 was done using projectiles, not actual debris.
Torque Owner Josh Moore