Game Development Community

Best Hand to Hand Combat you've seen in a game

by Mac McGaffigan · in Game Design and Creative Issues · 06/21/2005 (11:16 pm) · 74 replies

I am interested in creating a game that uses melee or hand to hand combat. I am interested in what sort of implementation everyone like. Please post your favorite (or least favorite) implementation of melee combat and why you liked it. Ill start with mine:

Jedi Academy. Fast paced, highly cinematic, and didnt require you to memorize a rediculous number of combo sequences. Oh yeah, and lightsabers are cool.
#21
06/22/2005 (1:50 pm)
Jade Empire for me.
#22
06/22/2005 (4:43 pm)
God of War, absolutely.

Gary (-;
#23
06/23/2005 (6:40 am)
This has been brought up recently. My question is what Torque-made game has a decent HtH system?
#24
06/23/2005 (7:39 am)
@Mark Storer
By "watery" I mean a combination of things:

slow charater reaction time or imput/watch style action: I input the combo and sit there as the charater plays it out. Dumb.

No lock down: this takes a bit more to explain, but it's the idea that things "flow" too much. there is no solid feel of impact or strength because they prioritize sliding around anywhere on the stage over definition of the combat. Real combat has a hard, defined feel. Even Kung Fu and other redirecting Martial arts are like that. 2D fighting games have allways had this over 3D.
#25
06/24/2005 (12:56 am)
Die By The Sword
#26
06/24/2005 (5:08 am)
Have you ever played Soul Calibur, Anthony? It's hardly dial-a-combo in the vein of Mortal Kombat. Anyone who tried would just get eaten by any somewhat skilled player, sidestepping vertical strikes and guard impacting (which rocks) anything else opens the combo-er up rather largely.
#27
07/03/2005 (4:25 am)
Street Fighter 2 (1990s arcade - as well as some old Korean version that you could change all the moves by altering text files)

Ninja Baseball Batman - another 1990s arcade coin op game, very unusual enemies with a decent number of moves
#28
07/03/2005 (4:55 am)
DefJam Vendetta. The multiple styles and destructable environment rocked.

So no one has done any systems like this for Torque? /sigh.
#29
07/03/2005 (5:07 am)
Soul Calibar series, no other fighting game comes close.
I really like Super Smash Brothers Mellee as well, it does something different, and I think it works really well.
#30
07/08/2005 (2:08 pm)
DOA, Soul Calibur series, Tekken, Street Fighter, Super Smash Bros., Chronicles of Riddick was pretty cool too, especially being from First Person and all. Just go to gamespot.com and look at the fighting games, anything 9.0 and above should fit this list.
#31
08/22/2005 (5:34 pm)
I like Halos melee since any weapon can be used with melee attack, oh eyah and lunging with the sowrd. Gotta have lunging.
I'm currently working on my own melee and lunging system. So far, it conciders the blade a projectile but instead of going straight, it moves along an assigned animation. As for lunging, I have a complex equation for creating a path between a player and their target, and then zoom. It still ahs bugs, i.e. you can't lunge up hill.

P.S. Torque shoudl have a built in melee system. Maybe in Torque 2.0 or something.
#32
08/22/2005 (5:49 pm)
Metal gear solid 3 was pretty good. if the gaurds grappled back it would have been better. Also Busido blade was great because you could actually injure your opponent
#33
08/22/2005 (5:53 pm)
Plus, I don't liek to think of it as a 1st peron melee game, but rather a fps with the edition of melee.
#34
08/22/2005 (6:51 pm)
God of War no contest for a single player game. Zelda Wind Waker was decent as well. Super Smash Bros. was probably the best multiplayer ... and Halo is my favorite use of melee in a FPS ... it's just perfectly quick and accurate when you need it and it's perfect for stealth kills ... one smack to the back of the head drops someone like a rock.

There are a few melee systems for Torque ... King of the Mountain (see it at IGC this year) includes melee as well as ranged combat.
#35
08/22/2005 (7:03 pm)
Anyone know any melee tutorials other than the ones in the garagegames resources? There's the one from Realm Wars, but that's too stiff. It's impossible to hit anyone with it unless you let them. And the Melee/hitbox one is out of date.
#36
08/31/2005 (10:20 am)
"Bushido Blade" and "Bushido Blade II" as far as chase cam combat > different combat stances led to different attacks and styles. The game ran overall slugish so it got horrible reviews, but the samurai combat was very intersting.

As far as bare hand melee combat umm.... metal gear solid 3 with its grappling and CQC(close quarters combat) was done nicely.
#37
08/31/2005 (10:51 am)
God of War! God of War! God of War! One of the best games ever made IMHO.
#38
08/31/2005 (11:48 am)
Nah Hands down its HULK Ultimate Destruction!!!
#39
08/31/2005 (12:42 pm)
I've always liked the combat system in Legacy of Kain series but some like Soul Reaver1 and 2 left the impression of something missing in my opinion the best combat system in Legacy of Kain games is the one in Blood omen2
As many have mentioned Blade of Darkness rely did have some cool fighting

and a mix between Blood Omen2 and Blade of darkness and... Something new and nice by you're part would be a killer combat experience :)
#40
08/31/2005 (12:52 pm)
Check out:
Mount and Blade
Die by the Sword
Savage