Game Development Community

Oh my OS... Linux Server and Windows Client

by Donald "Yadot" Harris · in General Discussion · 06/21/2005 (8:39 pm) · 3 replies

Ok so just on a personal note I have always felt that linux ran better than windows in a server environment. I want get to the point where when I build games that have a server client setup I would like to use Linux as the server... also I simply can not afford to run Windows Server. So with that back ground info my question is this:

Will it be difficult to have a Linux server with either a windows or in a more ideal world multi os Client? (I know that have supporting all os means triple the work)

#1
06/21/2005 (10:52 pm)
Tribes 2 did it, I'm sure its possible with Torque, there should be no reason why its not possible with other cross platform engines as the information sent over the network wouldn't (or shouldn't) be different for each OS.

Good Luck.
#2
06/22/2005 (4:01 am)
True on the part about the data not being different. I just wonder how difficult will it be to make the server code. I know enough to be dangerous when it comes to coding and the same goes for my linux knowledge. I wonder how difficult will it be to code some for linux especially if I have to recompile it on the server... I am sure ther will be many challenges in the way. Thanks for your advice.
#3
06/22/2005 (4:22 am)
From what I understand and it isn't much, TGE already comes with the ability to make a dedicated server on linux,windows or mac os, the only real issue you will have is what data you are going to pass, and thats up to each game I guess, but the basics are already there for you.

Please feel free to disagree, as I've been a Torque owner for a while, but I have only just got back in the saddle :)

On another note, there are networking api's available to use for example Raknet, or ZeroC's ICE, there is also OpenTNL all of these are cross platform to some degree.