Game Development Community

Texture issues

by Alejandro Mochi Mella · in General Discussion · 06/19/2005 (12:28 pm) · 11 replies

While I apply some textures on the ground, there seems to be a "base" texture that is added to all the ones I put, how do I change that texture?

Also need to know where can i find a file where you can apoint bumpmap, specularmap, base cote, shaders, maybe size...

Thanks in advance

#1
06/19/2005 (2:31 pm)
The 'base' texture you're referring to is actually known as the 'detail' texture.
It gets overlayed over the top of all the terrain textures to add, well, detail =)
It resides in starter.fps/data/terrains/details/detail1.png

You can add new detail textures of your own or others creation to this directory.
If you change the filename or add new files you would need to change your .mis
file to reflect that change as, by default, it is looking for the above-mentioned filename.
#2
06/19/2005 (4:13 pm)
But how do i get the bumpmaps, specmaps, etc?
#3
06/20/2005 (4:11 am)
@Alejandro Mochi mella - That is simple... Buy TSE
#4
06/20/2005 (4:13 am)
Any other way to do it withour paying 150$?
#5
06/20/2005 (4:30 am)
Why do you assume you can just add bump maps and specular maps just like that. This has never been possible in Torque. TSE can do this. If these features are really important to you, 150$ shouldn't be a problem.
Or... you can just try to code it yourself...
#6
06/20/2005 (5:25 am)
There is a shader implimentation for TGE. It limits you to Windows only, and it isnt very versatile (read that as NO versatility) ... I think it is only for static objects, and I think it is only bump mapping...

Try searching for "poor mans TSE"

Shader effects are really not that important... especially for indie games. Look at the igf winners for each year.. How many used shaders ?
#7
06/20/2005 (5:33 am)
The prob lem is that TSE is in an early stage and full of bugs, and I'm not paying 150$ for something that only gives errors and crashes the engine
#8
06/20/2005 (5:53 am)
TSE does far more then crashes and gives you errors. There aren't that many bugs...

I mean... Phil is using TSE to do his Air Ace game, so obviously it is working well.
#9
06/20/2005 (6:08 am)
Also, if I buy the TSE, once it becomes stable and releases more updates, will I be able to get them freely or i spend 150$ for something in alpha status and then need to buy it again?
#10
06/20/2005 (6:52 am)
No... You get all updates for free.
#11
06/23/2005 (8:14 am)
I strongly recommend looking at TSE also. It's a great piece of software and a huge leap forward from TGE. In my opinion it is preety stable enough for at least getting a project started, and since milestone 2 just came out, it just gets better.