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HEAD: opengl2d3d won't compile?

by Bryce "Cogburn" Weiner · in Torque Game Engine · 06/16/2005 (11:01 am) · 0 replies

I've been compiling Torque for a few years and this one is new.

Downloaded the latest CVS HEAD and here's what I get when I go to build:

--------------------Configuration: opengl2d3d - Win32 Debug--------------------
Linking...
LINK : warning LNK4001: no object files specified; libraries used
LINK : warning LNK4001: no object files specified; libraries used
   Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAccum@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glActiveTextureARB@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAllocateVertexBufferEXT@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAlphaFunc@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAreTexturesResident@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glArrayElement@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glAvailableVertexBufferEXT@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glBegin@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glBindTexture@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glBitmap@28
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glBlendFunc@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glCallList@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _glCallLists@12
.
.
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opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wd3dUseFontOutlinesA@32
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wd3dUseFontOutlinesW@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglChoosePixelFormat@8
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglDescribePixelFormat@16
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglGetDefaultProcAddress@0
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglGetPixelFormat@4
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglSetPixelFormat@12
opengl2d3d_DEBUG.exp : error LNK2001: unresolved external symbol _wglSwapBuffers@4
../example/opengl2d3d_DEBUG.dll : fatal error LNK1120: 378 unresolved externals
Error executing link.exe.

opengl2d3d_DEBUG.dll - 379 error(s), 2 warning(s)

The .def reference file is included in the project, so that's not it. Granted I haven't compiled TGE since I reinstalled my OS, but I was able to compile TSE just fine not 15 minutes ago.

Any clues?