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MMO game - Shattered Radience

by Benjamin "Azuriyuu" Reid · in Game Design and Creative Issues · 06/14/2005 (10:42 am) · 5 replies

Howdy! It's me, good ol' Azu, here to submit my MMORPG for review called "Shattered Radience"! It's an MMORPG like no other(I think), in which it caries no true class system. It does have a sort of class system, but each player creates their own classes through stats, commandlists, and equipment.

The first unique thing is the stat system, in which each level, your HP, MP, Strength, Endurance, Focus, Spirit, and Agility raise at each level based on how you fight(Like using melee weapons a lot means a lot of strength boost; taking a lot of hits makes endurance raise; ect, ect). This allows characters to gain optimum stats for their playing style.

The second unique thing is the skill system. At the beginning of the game you get 150% "Potential", which you alot to anywhere from 2 to 6 skillsets(Weapon Arts, Physical Arts, Stealth Arts, Offense Magic, Defense Magic, Reality Magic). You gain SP(Skillpoints) as you fight to learn the skills, but you have to have at least a certain amount of Potential possible for each skill(Potential is NOT used up after to learn skills, just SP). There are also skills which require a certain amount of "Potential" in more than one skillset(Like Swordmagic requires some Weapon Arts AND Offense Magic).

Lastly, quite simply, is equipment. There'll be about 10-15 types of equipment and you start with 1% proficiency in each. Proficiency is raised in a simple way; for weapons, attack with it, for armor, be attacked while wearing it. You can get up to 3 types of weapons and 2 types of armor above 60% proficiency, and only 1 of each type up to 100%. The higher the proficiency, not only the more effective you will be with that type of equipment, but you'll be able to equip armor with better special effects. In addition, equipment is created and modified through a system not unlike that of Secret of Mana's. Only a little less confusing.



Post what you think. It'll prolly be over a YEAR before I have a beta, though, unless I get a good and fair-sized team to work with.

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#1
06/14/2005 (11:51 am)
Didn't read it, but, it's *Radiance.

I'm a spelling freak. :)

Good luck on the MMO!
#2
06/19/2005 (3:24 pm)
Your ideas sound great, however as soon as you it is an mmo in a fantasy setting it looses its 'MMORPG like no other' quality.

my advice is try for something a little more unique overall instead of making a game that is exactly the same as the rest of the online games out there with a few unique features in it.
#3
06/19/2005 (4:24 pm)
Hehe, yea, fantasy MMO's are a bit overdone. I'm still interested in your plans though(I'll admit, I'm a bit of an MMO junkie).

I have an MMO on the backburner myself with a rather unique setting in mind(the setting has been done before, but not really in an MMO)... Waiting till I have more skill to try and implement a rough prototype of my idea and still jotting down various ideas and revisions for a full fledged design doc, though.
#4
06/19/2005 (5:22 pm)
Well...to be honest, I don't have the setting down -completely-, so a healthy bit of it will be somewhat modern; To be honest I'm focusing more on gameplay at the moment than storyline, though storyline will be an element(Obviously)
#5
06/25/2005 (1:58 am)
Your idea is kinda like fable, but on a broader scale.

Something I've thought about is not to have levels. Your character still fights things for exp. but that is banked like money. You buy your skills, magic, health, plus whatever with your exp. Downside is sometimes you have a choice. If you choose A then you can't get B and the choices that go along with that. You could bank your exp. as long as you wanted, but ofcourse you'll want to get more HP and everything else, but you can do it as you wish. Make your Character really strong, but not have meany skills or make them well knowledged but lacking health, or balanced, you decide.