Question about Tribes ( 1 )
by Bryan "daerid" Ross · in General Discussion · 01/15/2002 (11:14 pm) · 21 replies
I know a bunch of you guys were in on the development of SS Tribes, and I was wondering, in all realities, what the possibility would be of Sierra releasing the source to that engine.
Mainly ( as if you couldn't guess ), what I'm interested in is the motion/physics code.
As far as I'm concerned, if I could get my hands on that code, my life would be complete.
Mainly ( as if you couldn't guess ), what I'm interested in is the motion/physics code.
As far as I'm concerned, if I could get my hands on that code, my life would be complete.
#3
It would be easy to replicate Tribes physics in the Tribes 2 engine. The slow, "molasses" physics of T2 were deliberate decisions (not made by the GG guys, of course:).
If you want Tribes-like play, use the TGE. You guys get the source! I keep saying this. Use it! Don't just wait around for the GG guys to do everything. We can't possibly implement everything the community is asking for. Get under the hood and start tweaking things.
Jeff Tunnell GG
01/16/2002 (6:41 pm)
Actually, the T2 and Torque engine are much better from a technology point of view than the T1 engine. The networking code in T2 is improved over T1, and the rendering engine is also much better. The reason Tribes was more fun than Tribes 2 had nothing to do with the engine, but with gameplay decisions.It would be easy to replicate Tribes physics in the Tribes 2 engine. The slow, "molasses" physics of T2 were deliberate decisions (not made by the GG guys, of course:).
If you want Tribes-like play, use the TGE. You guys get the source! I keep saying this. Use it! Don't just wait around for the GG guys to do everything. We can't possibly implement everything the community is asking for. Get under the hood and start tweaking things.
Jeff Tunnell GG
#4
01/20/2002 (4:57 pm)
Any tutorials on how to mess with the physics in Torque?
#5
If I recall correctly, you guys orginally wanted to release Torque under an open source license of some sort, but market realities dictated otherwise. I see this as a chance to make an open source release where market realities aren't a factor. I think what Bryan and I are asking is, on a scale of -1 (never, so don't bring it up again) to 11 (we've been planning this all along), how possible is a full release (buildable under its original development environment without modification and able to drop in for Tribes.exe v1.11) of T1's source code?
I forgot to mention originally that I realize this is almost the wrong place to present this idea, but there's no real sense in presenting it to Sierra until a coherent and cognizant proposal is formulated. I feel anything less would be ignored.
01/20/2002 (10:49 pm)
While I appriciate Torque and what Jeff is saying, I can't help but want this too, under a 'free' license of some sort (not GPL, but that's my bias) as gesture to the community. I don't see this as being detrimental to licenses of Torque simply due to the relatively inferior technology level of Tribes 1. It would only be useful to tinkerers and, under an appropriate license, those wanting to stamp out cheating in T1.If I recall correctly, you guys orginally wanted to release Torque under an open source license of some sort, but market realities dictated otherwise. I see this as a chance to make an open source release where market realities aren't a factor. I think what Bryan and I are asking is, on a scale of -1 (never, so don't bring it up again) to 11 (we've been planning this all along), how possible is a full release (buildable under its original development environment without modification and able to drop in for Tribes.exe v1.11) of T1's source code?
I forgot to mention originally that I realize this is almost the wrong place to present this idea, but there's no real sense in presenting it to Sierra until a coherent and cognizant proposal is formulated. I feel anything less would be ignored.
#6
As was said earlier, you can make Torque exactly like T1 in all ways, but with much better rendering, graphics and net code. T2 is only the way it is due to scripts and gameplay code. If you look at the scripts.vl2 in Tribes2, you'll get a lot of ideas as to the customizability even without the engine code. With the code, it presents an endless line of possibilities.
01/20/2002 (11:59 pm)
No offense, but what you guys are asking for is under no control of the guys at GG. The engine is property of Sierra/Vivendi Universal. If you want some kind of gesture to the community, I suggest forming a petition or letter writing campaign and trying to get it to some department heads at either company. GG is under their own contract from Sierra for the torque engine and personally I don't see them going back in time to release an out dated (but albeit fun) engine.As was said earlier, you can make Torque exactly like T1 in all ways, but with much better rendering, graphics and net code. T2 is only the way it is due to scripts and gameplay code. If you look at the scripts.vl2 in Tribes2, you'll get a lot of ideas as to the customizability even without the engine code. With the code, it presents an endless line of possibilities.
#7
01/21/2002 (12:33 pm)
With respect to GGs venture with the Torque engine I see no harm in asking. Daerid didn't even ask for a definative answer, yet a probability - and seeing as GGs employees were behind a large part if not all of the programming of Tribes (1) this would be the obvious place to start before moving onto the big boys at Sierra. Torque may well be far superior, but a bit of variety wouldn't hurt - think Quake/Quake2 source.
#8
Yeah, except the Quake source was released far before Quake 2's.
01/21/2002 (3:34 pm)
Quote:a bit of variety wouldn't hurt - think Quake/Quake2 source.
Yeah, except the Quake source was released far before Quake 2's.
#9
www.gamelegends.net
01/21/2002 (6:10 pm)
I understand the people wanted the t1 source released...however, if you are interested in a t2 looking game, with t1 style gameplay, be sure to check out Legends.....it's being made with the Torque engine, and will be released *for free*. www.gamelegends.net
#10
Just to get more specific, I basically wanted to know exactly where in TGE the "floaty" feeling in T2 came from.
01/22/2002 (2:06 pm)
Jeff, thanks for the reply.Just to get more specific, I basically wanted to know exactly where in TGE the "floaty" feeling in T2 came from.
#11
01/22/2002 (3:07 pm)
For anyone hoping that the t1 source would be released....Marweas (Alex), the marketing weasel for the tribes product line at Sierra posted this over on tribalwarQuote:
T1 source code is not being released. Sry. - Alex
#12
Could I get a response? Even if it's "NO" ;)
01/24/2002 (10:15 am)
Quote:
Just to get more specific, I basically wanted to know exactly where in TGE the "floaty" feeling in T2 came from.
Could I get a response? Even if it's "NO" ;)
#14
01/28/2002 (11:27 am)
I hate you :(
#15
01/31/2002 (4:30 pm)
*BUMP*
#16
I just find this funny...
as I am one of the programmers on the Legends team :)
03/05/2002 (2:57 pm)
Quote:
I understand the people wanted the t1 source released...however, if you are interested in a t2 looking game, with t1 style gameplay, be sure to check out Legends.....it's being made with the Torque engine, and will be released *for free*.
I just find this funny...
as I am one of the programmers on the Legends team :)
#17
03/06/2002 (5:38 am)
The slow, "molasses" physics of T2WOW!!! thats a first!! everyone that i have ever heard say anything about T2 was its always too fast theres too much action and not enough stratigy...
#18
03/07/2002 (5:10 pm)
They've obviously never played Starsiege: Tribes
#19
Just try out this tutorial and you'll see what I mean. Rocket jumping and explosion forces fling you in the air, but your landing is predetermined. It really makes things feel like your floating (floating describes a lack of control where speed is affected) and it is something that I see some of the community wanting to "fix".
While it IS realistic, it really seems to make the player feel like something else is playing the game for them... well. it's called Gravity! Every jump has it's landing predetermined when drag/wind isn't a factor.
It's probably a combination of things that gives the feeling of a "floaty" feeling, but this is all I could come up with away from the home PC.
03/07/2002 (5:18 pm)
I think the "floaty" feel comes from the fact you can't control the directions you move when you're in the air. Most other engines allow for direction change in air (HL, Quake, all of the DM engines pretty much) and T2 doesn't.Just try out this tutorial and you'll see what I mean. Rocket jumping and explosion forces fling you in the air, but your landing is predetermined. It really makes things feel like your floating (floating describes a lack of control where speed is affected) and it is something that I see some of the community wanting to "fix".
While it IS realistic, it really seems to make the player feel like something else is playing the game for them... well. it's called Gravity! Every jump has it's landing predetermined when drag/wind isn't a factor.
It's probably a combination of things that gives the feeling of a "floaty" feeling, but this is all I could come up with away from the home PC.
#20
03/07/2002 (5:35 pm)
hehe... it's called "ballistics".
DJ