A couple starter questions
by Laralyn McWilliams · in Torque Game Builder · 06/13/2005 (11:37 am) · 1 replies
I've got T2D and I'm just starting out, so I'll probably have tons of questions over the next few months. There's a lot to learn!
So here are the first few questions:
1) I've been browsing the boards to get oriented, and I've heard a couple mentions of isometric support for T2D. Is there any ballpark of when that would be available? I'm not looking for exact dates (in my other life, I'm a professional game developer, so I know how hard it is to pin down new tech), just a sense of whether it's one of those "next few months" things or more of a "it's on our list to do at some point, but no promises" thing.
2) Some folks have talked about creating methods for handling isometric views themselves. Would that be possible in TorqueScript, or would you have to monkey around with the source code?
3) Some other folks have talked about creating their own tools, including map editors. I would assume that also requires C++, rather than TorqueScript?
4) Would it be possible to do something like Lands of Lore or Wizardry in T2D? They share some elements with isometric games in that there's a sense of z-depth, especially in LOL, where you could "throw" items in the view area, and the items would collide with enemies and walls in the environment.
Once I get past these basic questions, I'll start asking about more meaty topics. Thanks for any info you can pass along!
So here are the first few questions:
1) I've been browsing the boards to get oriented, and I've heard a couple mentions of isometric support for T2D. Is there any ballpark of when that would be available? I'm not looking for exact dates (in my other life, I'm a professional game developer, so I know how hard it is to pin down new tech), just a sense of whether it's one of those "next few months" things or more of a "it's on our list to do at some point, but no promises" thing.
2) Some folks have talked about creating methods for handling isometric views themselves. Would that be possible in TorqueScript, or would you have to monkey around with the source code?
3) Some other folks have talked about creating their own tools, including map editors. I would assume that also requires C++, rather than TorqueScript?
4) Would it be possible to do something like Lands of Lore or Wizardry in T2D? They share some elements with isometric games in that there's a sense of z-depth, especially in LOL, where you could "throw" items in the view area, and the items would collide with enemies and walls in the environment.
Once I get past these basic questions, I'll start asking about more meaty topics. Thanks for any info you can pass along!
Torque 3D Owner Matthew Langley
Torque
2) I'm attempting to do so, I think it will require little C++ work, though a more efficient solution probably can be worked in from the C++ end.
3) Definately can be done with torquescript :) My T2D Gui Editor I'm working on is 100% TorqueScript
4) I think it could be done, though right now I'm a bit tired so the biggest difficulties aren't really formulating in my head right now lol :)