Sine wave for ship movement
by Garth Howell · in Torque Game Builder · 06/13/2005 (1:38 am) · 2 replies
Hi
Is there an easy way to implement a sine wave for a ship's movement ?
If you can imagine a classical side-scrolling ship blaster game with the enemy ships flying onto the screen following a sine wave.
Garth
Is there an easy way to implement a sine wave for a ship's movement ?
If you can imagine a classical side-scrolling ship blaster game with the enemy ships flying onto the screen following a sine wave.
Garth
#2
06/17/2005 (12:27 pm)
I was taking a look at that. It looks like a "waveform" object is created and the enemy ship is mounted to it. I'm a little feeble, so could someone be so kind as to explain how this works.
Torque Owner Philip Mansfield
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