Rotating entities in Quark
by Lance Hampton · in Marble Blast · 06/11/2005 (2:18 pm) · 2 replies
Ok, I'm nearly completion of my Quark training but there are still two things I would like to do inside of quark:
1. Is it possible to rotate entities while inside Quark? I'm rotating polyhedrons just fine, but entities seem oblivious to my commands. I do have my cheatsheet of angles to type into the .mis file, but that can be a lot of (error prone) cutting and pasting if I have to do a .dif modification late in mapping process.
2. Less important, but would still be nice. I see that Quark says it can display entities when in textured mode (if it knows how to find them). I'd love to see them, but I'm not. Is there some way to see them in Quark?
Btw, finally got MBGold and I'm completely blown away. I've already given up on some of the gold times as impossible (for me).
One last question about something I think I'm doing right but is still awkward. Is there a way to label items in Quark other than just putting them into their own group and labelling that? I tried changing AntiGravityItem to another name, but then it's not picked up and placed in the .mis file. So now I have a group named something like FirstGravTransition with just one AntiGravity item in it. It works but seems weird.
1. Is it possible to rotate entities while inside Quark? I'm rotating polyhedrons just fine, but entities seem oblivious to my commands. I do have my cheatsheet of angles to type into the .mis file, but that can be a lot of (error prone) cutting and pasting if I have to do a .dif modification late in mapping process.
2. Less important, but would still be nice. I see that Quark says it can display entities when in textured mode (if it knows how to find them). I'd love to see them, but I'm not. Is there some way to see them in Quark?
Btw, finally got MBGold and I'm completely blown away. I've already given up on some of the gold times as impossible (for me).
One last question about something I think I'm doing right but is still awkward. Is there a way to label items in Quark other than just putting them into their own group and labelling that? I tried changing AntiGravityItem to another name, but then it's not picked up and placed in the .mis file. So now I have a group named something like FirstGravTransition with just one AntiGravity item in it. It works but seems weird.
#2
Rotation cannot be specified in Quark and will have to be added in the editor.
You can import the levels with entities by running marble blast from the command prompt and adding the -test parameter
You will then have to save off the mission file.
06/13/2005 (1:29 pm)
Lance,Rotation cannot be specified in Quark and will have to be added in the editor.
You can import the levels with entities by running marble blast from the command prompt and adding the -test parameter
MarbleBlast.exe -test blah.dif
You will then have to save off the mission file.
Torque 3D Owner Lance Hampton
I see that I can add something like "rotation 1 0 0 90" to the specifics for an entity and when built into a .dif it carries that info into the .dif file, but when building a mission from a .dif it only picks up on a few of the specifics for each entity. (rotate = true for instance).
Also, importing the .dif file directly results in no entities coming in at all from the .dif. If this is true, why bother with torque entities at all inside quark?
[subliminal]Alex send me Constructor[/subliminial]
I'm probably confusing a what torque does vs what marble blast is doing.
If anyone has any clue what I'm talking about, I'd love to be straightened out (rotation 1 0 0 0). In the meantime I'm off to chase down where all this happens.