Changing the ChatHud background bitmap?
by Rodney (OldRod) Burns · in Torque Game Engine · 06/11/2005 (7:58 am) · 1 replies
I changed the chatHudBorderArray and finally got it working without crashing :)
Now, my problem is that background bitmap of the chat window doesn't fill out to the edges of the chat frame I made. So, I fired up the GUI editor and moved/stretched the bitmap to fill it. Saved, restarted, it was back to its original size/position.
Ok, went searching and found that there were two places to make this change: ChatHud.gui and mainChatHud.gui. Changed it both places, and now the background bitmap is ok horizontally, and vertically it starts at the right place, but it stops at 56 units in height, no matter what I change the value to.
Anyone know where is this 56 limit coming from?
Now, my problem is that background bitmap of the chat window doesn't fill out to the edges of the chat frame I made. So, I fired up the GUI editor and moved/stretched the bitmap to fill it. Saved, restarted, it was back to its original size/position.
Ok, went searching and found that there were two places to make this change: ChatHud.gui and mainChatHud.gui. Changed it both places, and now the background bitmap is ok horizontally, and vertically it starts at the right place, but it stops at 56 units in height, no matter what I change the value to.
Anyone know where is this 56 limit coming from?
Torque 3D Owner Rodney (OldRod) Burns
I can't find why the vertical dimension of the chat window background bitmap is stuck at 56. Does anyone know where I can look to find this? I searched for "56" across everything and turned up tons of hits, but none that looked like it was controlling this.
Or, does anyone know of a resource to replace the chat/message window with one that is easier to use? :)