1.4 - When Official Release
by Michael Hense · in Torque Game Engine · 06/11/2005 (7:03 am) · 21 replies
I hate to sound like one of those "is it done yet" pesterers... but i just have so many questions about some of the neat stuff i've been reaing about that may or may not be coming in 1.4...
so at extreme personal risk to my character and reputation... i'm gonna ask... and i'm not trying topin anyone down on a definite timeframe, but a reasonable ballpark figure would be fine...
when is 1.4 going to be officially released??
the HEAD compiles nicely... but i'm not a wiz at trying to figure out how much of the new stuff has been added... and how to utilize it...
thanks for any and all info
--Mike
so at extreme personal risk to my character and reputation... i'm gonna ask... and i'm not trying topin anyone down on a definite timeframe, but a reasonable ballpark figure would be fine...
when is 1.4 going to be officially released??
the HEAD compiles nicely... but i'm not a wiz at trying to figure out how much of the new stuff has been added... and how to utilize it...
thanks for any and all info
--Mike
#2
www.garagegames.com/mg/forums/result.thread.php?qt=28688
it should run fine after that...
--Mike
06/11/2005 (7:37 am)
Hey Rod... copy the .png files from the... hey, this explains it better...www.garagegames.com/mg/forums/result.thread.php?qt=28688
it should run fine after that...
--Mike
#3
The other problem is that the Torque Lib won't compile. It complains about missing /engine/core/frameAllocator.cc, but that file is there. I even deleted that file and re-cvs'd to make sure it wasn't corrupt or something, but no luck. I wonder if it's a setting in the VC7 solution file or something...
06/11/2005 (7:43 am)
Ok, I'll check that out. Thanks for the link.The other problem is that the Torque Lib won't compile. It complains about missing /engine/core/frameAllocator.cc, but that file is there. I even deleted that file and re-cvs'd to make sure it wasn't corrupt or something, but no luck. I wonder if it's a setting in the VC7 solution file or something...
#4
good luck...
--Mike
06/11/2005 (7:52 am)
Sorry Rod... i'm still hanging on to VC6... you're gonna need a VC7 guy to field that one...good luck...
--Mike
#5
06/11/2005 (8:57 am)
And about the question... for when the official release of 1.4? And... will the compiled scripts finally be endian-independent?.
#6
06/11/2005 (9:22 am)
I have VC7 and no troubles here. I just did a cvs update to make sure I should have basically what you have (plus or minus my own changes). You can try this: goto the solution explorer and underneath the Torque Lib project click on the frameAllocator.cc. Does it come up? Does it have the correct relative path?
#7
06/11/2005 (10:12 am)
Hmmm... strange. I found the file in the Project Explorer and double-clicked to open it, then closed it and now the Torque Lib compiles fine. Guess the VC7 solution file just couldn't find it or something :)
#8
However, now that TSE MS 2 is out and about, 1.4 has moved up in the priority list for the technology division, and Ben Garney is working things out for a release in the near future (think months, not days, and you might have a good feel for things--or at least be pleasantly surprised!).
06/11/2005 (11:44 am)
There is no official release date for 1.4. However, now that TSE MS 2 is out and about, 1.4 has moved up in the priority list for the technology division, and Ben Garney is working things out for a release in the near future (think months, not days, and you might have a good feel for things--or at least be pleasantly surprised!).
#9
(ps keep Ben on a short leash close to the computer... no vacations... no life outside gg :) )
--Mike
06/11/2005 (11:55 am)
Thx Stephen... that's all i could ask for...(ps keep Ben on a short leash close to the computer... no vacations... no life outside gg :) )
--Mike
#10
(Translation: Making good progress on a lot of neat projects. :P)
06/11/2005 (4:21 pm)
I want to know the touch of a woman someday. :((Translation: Making good progress on a lot of neat projects. :P)
#11
Would be good to be able to use TortoiseCVS to get Torque products... much easier than WinCVS IMO, it's what I use to get all CVS software I use except Torque, for which it doesn't seem to work :(
06/11/2005 (5:05 pm)
Quote:However, now that TSE MS 2 is out and aboutThat sounds great! To get TSE Milestone 2... do I have to download the latest HEAD?
Would be good to be able to use TortoiseCVS to get Torque products... much easier than WinCVS IMO, it's what I use to get all CVS software I use except Torque, for which it doesn't seem to work :(
#13
I have touched woman, divorced and 4 kids. ;(
(Translation) Get back to work!! ;p
06/11/2005 (8:30 pm)
Quote: I want to know the touch of a woman someday. :(
(Translation: Making good progress on a lot of neat projects. :P)
I have touched woman, divorced and 4 kids. ;(
(Translation) Get back to work!! ;p
#14
06/11/2005 (8:52 pm)
Nothing like a woman to destroy your "master plans". I agree with Fail66, get back to work hehe.
#15
Joking w/ you Ben- good luck w/ all your projects including TGE 1.4
06/11/2005 (9:29 pm)
Is Ben Garney like "Mouse" in The Matrix? He created the woman in red ;-)Joking w/ you Ben- good luck w/ all your projects including TGE 1.4
#16
06/11/2005 (11:58 pm)
Appreciate it, guys. Hopefully 1.4 will bring a lot of cool new stuff to the table. :)
#17
I have downloaded the "Release_0_3_0" tag, assuming that's Milestone 2. But, in the download instruction of TSE, which you can see from your account, clicking on the "Download" link of TSE, only "HEAD", "Release_0_1_0", and "Release_0_2_0" are put. I think this should be updated each time a new release is made, because it may be hard to guess the release name of the last version.
06/12/2005 (4:19 am)
@John Hortenstine, thanks for your help, TortoiseCVS worked this time, dunno what was failing before.I have downloaded the "Release_0_3_0" tag, assuming that's Milestone 2. But, in the download instruction of TSE, which you can see from your account, clicking on the "Download" link of TSE, only "HEAD", "Release_0_1_0", and "Release_0_2_0" are put. I think this should be updated each time a new release is made, because it may be hard to guess the release name of the last version.
#18
06/12/2005 (5:47 am)
HEAD will be the latest 1.4 RC as far as I know.
#19
06/12/2005 (7:14 am)
Thanks Rodney, but I was talking about TSE, not TGE.
#20
HEAD should work to get the latest version of TSE as well.
06/12/2005 (10:17 am)
Oops, sorry - this thread was about TGE 1.4, I just misread your post :)HEAD should work to get the latest version of TSE as well.
Torque 3D Owner Rodney (OldRod) Burns
I just updated my HEAD install and several of the projects don't compile. The Demo compiles, but crashes when it runs with a complaint about a PNG file during mission loading. I haven't been able to get an error-free compile of HEAD for several weeks now. This is in VC7.
The 1.3 SDK compiles fine however, so that's what I've been using - I haven't dug into it to see what the problem is in HEAD yet, but from what I read, it's something that is unique to me as others are not having that problem.