Game Development Community

Bot AI? Vechicles? Shotguns? Oh my.

by Karl Nyborg · in Torque Game Engine · 06/10/2005 (10:33 am) · 3 replies

Hello again!

I've owned TGE for about a day now and I found the lack of resources discourging, but with the onset of my mom supposly buying "3D Game Programming All in One" for my Birthday (which is this monday), I feel a bit better. But I was shocked when I can barely find any code to create basic FPS AI in the 'RESOURCES' section. Do I have to disect the starter.fps and starter.racing and wait for the book before I can LEARN anything? :(

#1
06/10/2005 (10:37 am)
I would say that dissecting starter.fps and starter.racing is a perfect way or learning something. Why do you feel like that's not the proper way of learning your way around torque?
Basic FPS AI, however, is a bit complicated though and the stuff you've got in TGE from the get go isn't really up to snuff. I would recommend a good textbook on "classic" artificial intelligence. I recommend Russel and Norvig's "Artificial Intelligence: A Modern Approach", published by Prentice Hall.
#2
06/10/2005 (10:38 am)
The google search is your friend!

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6773
#3
06/10/2005 (10:43 am)
The book is great, I'm sure that will help a lot, if not its a great reference. Though I think you'll find that " I found the lack of resources discourging" is not the case :) No offense meant, just have to look in the right places... here are some quick links (though all of these can be found by navigating the site)...

For one the google search is great.
Basic Torque Resource Page

This has tutorials, documenation, etc, all in one area (its also that "Torque Game Engine" link on the left side of your screen)


search results for AI in Torque

the link Claudio posted is a great resource too