Game Development Community

Scroll type and Icon type GUI questions

by Michael Layfield · in Torque Game Engine · 06/09/2005 (8:48 pm) · 6 replies

Are there any source codes/tutorials on how to implement a scroll type gui (just like the inventory gui's from console RPG's) or Icon type gui (Diablo/MMORPG icon-based inventories)?

#1
06/10/2005 (11:07 am)
I would be interested in this as well.
#2
06/10/2005 (11:09 am)
There is a Drag n' Drop resource that gives you the Inventory front end :)

I'm eventually going to be doing my own C++ version of this style of inventory for a T2D game I'm doing (doing tutorials on it as well)... will use a combined T2D & TGE for any TGE games needing the same inventory as well.
#3
06/10/2005 (11:14 am)
My above post is referencing the icon type guis...

unsure about "scroll type gui" ? Any examples ?
#4
06/10/2005 (4:55 pm)
@Matthew

Something like this:

http://www.rpgamer.com/games/mmbn/mmexe3/screens/mmexe3_019.jpg http://www.rpgamer.com/games/mmbn/mmexe3/screens/mmexe3_004.jpg
http://www.rpgamer.com/games/megaman/mmexe5ds/screens/mmexe5ds003.jpg

All your options/items are lined up vertically and you can scroll upwards or downwards to see the rest. Just like your typical console game/rpg.

Oh btw thanks for the Drag n' Drop info :)
#5
06/10/2005 (5:05 pm)
Ahh yeah, that would be very easy to implement... can make anything scroll making it a child of a scroll control :)

also take a look at this

scroll down to the pictures, can see some creative ways to combine interfaces :) This is for a journal system I developed
#6
06/11/2005 (4:38 am)
Is there a ready resource here for the scroll-type gui? Cuz I have this little demo to make and I'm kinda pressed for time :)