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Map2dif and dStrstr

by Kevin Johnson · in Torque Game Engine Advanced · 06/09/2005 (7:00 pm) · 2 replies

After atlas was merged into our build I can't build map2dif anymore..

here's what i got ( i know its prolly something imissed)

i get this on link:
LNK2019: unresolved external symbol "char const * __cdecl dStrstr(char const *,char const *)"

in tselib however i do have:
//platform.h
extern char*       dStrstr(char *str1, char *str2);
extern const char* dStrstr(const char *str1, const char *str2);

//winstrings.cpp
const char* dStrstr(const char *str1, const char *str2)
{
   return strstr(str1,str2);
}

char* dStrstr(char *str1, char *str2)
{
   return strstr(str1,str2);
}

I did a clean rebuild , so what did i miss?

for some reason it dont like this.. and both are const*:
//createLightmaps.cpp
         if( !dStrstr( plane.pTextureName, "EMITTER" ) )

#1
06/09/2005 (7:30 pm)
Step away from the crack pipe..

i musta lied about the clean build thingy..
#2
06/10/2005 (3:40 am)
I was wondering considering how many times I have compiled map2dif_tse recently =P