Terragen and TGE?
by Steven Peterson · in Torque Game Engine · 06/09/2005 (8:36 am) · 3 replies
Http://www.deviantart.com/deviation/18954166/
This was supposedly done with Terragen. If you look closely there's a cave. Conincidently I was on Malibu Beach recently and there's a point that looks just like this, with "caves/tunnels" that go stright through the rock outcropping. Tunnels were about 10' long and come out on the other side.
It makes for a really cool drunken, midnight, moonlite-walk, just take the camera and cell phone out of your cargo pockets before you go, as they probably won't react well to salt-water... ;-)
Anyways i've heard you can use heightfeilds exported from Terragen but that wouldn't cover the cave. Is there a way to create this tunnel effect in TGE with or without Terragen (or other tools)?
I'm more intrested in tunneling through the TGE terrain. Clearly one could build the entire rock-outcropping in Quark - but who would want to?
Thanks,
Raven
ps. No, unfortunetly that picture is not my work. I only found it on Deviant...
credit goes to the original author bla bla bal... =)
This was supposedly done with Terragen. If you look closely there's a cave. Conincidently I was on Malibu Beach recently and there's a point that looks just like this, with "caves/tunnels" that go stright through the rock outcropping. Tunnels were about 10' long and come out on the other side.
It makes for a really cool drunken, midnight, moonlite-walk, just take the camera and cell phone out of your cargo pockets before you go, as they probably won't react well to salt-water... ;-)
Anyways i've heard you can use heightfeilds exported from Terragen but that wouldn't cover the cave. Is there a way to create this tunnel effect in TGE with or without Terragen (or other tools)?
I'm more intrested in tunneling through the TGE terrain. Clearly one could build the entire rock-outcropping in Quark - but who would want to?
Thanks,
Raven
ps. No, unfortunetly that picture is not my work. I only found it on Deviant...
credit goes to the original author bla bla bal... =)
#2
06/30/2007 (10:43 am)
Ah, but you could model the overhang portion and drop it in as a static shape. Correct?
#3
06/30/2007 (11:20 am)
@Ben: Correct. This is the standard technique with heightmap based terrain systems--model your caves/tunnels/whatever as DIF or DTS, and place them in the terrain.
Torque 3D Owner Stephen Zepp