Decals...are they possible when done like this...
by Scott McGlasson · in General Discussion · 01/14/2002 (11:08 pm) · 2 replies
Well, since none of the C3 programming staff in online right now, I though I'd throw this out there and see if anyone knows.
Although this isn't why I'm asking, the concept is the same. Is it possible to have a player's username decaled on his player model? For instance, like a football player's name on the back of a jersey?
If that is possible, what about a name that would change during the course of a game. For instance, in a world-war two fighter game, adding kill stickers next to the canopy window.
What about applying the player's name to a non-moving object. Use a football player's locker, for instance.
What about scorch marks on the ground where a grenade just went off?
What about blood splattering on the wall behind someone you just shot?
Anyone have any clue on this one?
Although this isn't why I'm asking, the concept is the same. Is it possible to have a player's username decaled on his player model? For instance, like a football player's name on the back of a jersey?
If that is possible, what about a name that would change during the course of a game. For instance, in a world-war two fighter game, adding kill stickers next to the canopy window.
What about applying the player's name to a non-moving object. Use a football player's locker, for instance.
What about scorch marks on the ground where a grenade just went off?
What about blood splattering on the wall behind someone you just shot?
Anyone have any clue on this one?
#2
01/15/2002 (11:32 am)
As an avid Halflife mod player, I know that decals are used all over the place, but with the exception of bulletholes from chaingun hits, I don't recall seeing them in Tribes 2.
Adam Budda
As far as the decals go, check around on some of the game-related programming websites like www.flipcode.com or www.gamedev.net. Decalling is a very commonly used feature, I'm sure there's more than a few tutorials on the subject floating around.