Game Development Community

Decals...are they possible when done like this...

by Scott McGlasson · in General Discussion · 01/14/2002 (11:08 pm) · 2 replies

Well, since none of the C3 programming staff in online right now, I though I'd throw this out there and see if anyone knows.

Although this isn't why I'm asking, the concept is the same. Is it possible to have a player's username decaled on his player model? For instance, like a football player's name on the back of a jersey?

If that is possible, what about a name that would change during the course of a game. For instance, in a world-war two fighter game, adding kill stickers next to the canopy window.

What about applying the player's name to a non-moving object. Use a football player's locker, for instance.

What about scorch marks on the ground where a grenade just went off?

What about blood splattering on the wall behind someone you just shot?

Anyone have any clue on this one?

#1
01/15/2002 (6:58 am)
I'm pretty sure you could do the players name thing, it'd be just a matter of adding a overlay texture onto the model.

As far as the decals go, check around on some of the game-related programming websites like www.flipcode.com or www.gamedev.net. Decalling is a very commonly used feature, I'm sure there's more than a few tutorials on the subject floating around.
#2
01/15/2002 (11:32 am)
As an avid Halflife mod player, I know that decals are used all over the place, but with the exception of bulletholes from chaingun hits, I don't recall seeing them in Tribes 2.