A faster car
by Euan Gamble · in Torque Game Engine · 06/06/2005 (11:11 pm) · 3 replies
I have just started creating my own wheeled vehicles in Milkshape and importing them in to Torque. All good so far. Except that I want a massive car... And when I put the car in there, its pretty damn slow.
After editing the car.cs file, I have made all sorts of crazy changes and am getting all sorts of differing results. But not much faster.
Now I dont know much about physics, but could someone explain how I could make the car faster?
After editing the car.cs file, I have made all sorts of crazy changes and am getting all sorts of differing results. But not much faster.
Now I dont know much about physics, but could someone explain how I could make the car faster?
About the author
#2
When you create a datablock for your wheeledvehicle you can adjust the mass also to make it "lighter" and I think maneuverForce will increase speed.. just be carefull since TGE will wack out at high speeds.
06/15/2006 (4:11 am)
Euan,When you create a datablock for your wheeledvehicle you can adjust the mass also to make it "lighter" and I think maneuverForce will increase speed.. just be carefull since TGE will wack out at high speeds.
#3
// Engine
engineTorque = 7000; // Engine power
engineBrake = 4000; // Braking when throttle is 0
brakeTorque = 6000; // When brakes are applied
maxWheelSpeed = 70; // Engine scale by current speed / max speed
When i changed the engineTorque and maxWheelSpeed from the default to these values the car got a good kick to it, but perhaps not the effect you where looking for?
08/07/2006 (8:02 am)
In car.cs:// Engine
engineTorque = 7000; // Engine power
engineBrake = 4000; // Braking when throttle is 0
brakeTorque = 6000; // When brakes are applied
maxWheelSpeed = 70; // Engine scale by current speed / max speed
When i changed the engineTorque and maxWheelSpeed from the default to these values the car got a good kick to it, but perhaps not the effect you where looking for?
Torque Owner Euan Gamble
Thanks for your help. I had a look through your script which got me started.
I have posted another question that I answered myself but may help others. Its overe here
Basically I set the gravity higher in wheeledvehicle.cc which helped heaps!
Euan