Game Development Community

Seriously, 512 is too big

by AIDan · in Torque Game Engine · 01/14/2002 (1:16 pm) · 3 replies

Hi

I extracted a texture from Serious Sam 2 by using the Serious Sam 1 Modeleditor.

It is the same "bug" as we have in the Torque Game Engine.

www.futureint.de/temp/seriously.jpg
As you see, the texture is 512*256, but the highest texture size supported by Serious Sam 1 is 256.

greetings
Daniel

#1
01/15/2002 (1:53 am)
Its not a bug. Most older video cards couldnt handle textures greater than 256x256 (well, mainly 3dfx cards), so that was the base limit.

Its maybe about time for us to drop that limit, but honestly, do you NEED larger textures?

Phil.
#2
01/15/2002 (4:28 am)
I wrote "bug", because I did not know how to mention it. Of course it is not really a bug.

For terrain, we want larger textures for the terrain.

Of course it will be different from game to game.
In our game, you can fly with a plane, so will mostly see the textures from a great distance and from this view, they have to look good.
If you have small textures, you have to blend more textures for the same effect, because of small textures are more often repeated.

greetings
Daniel
#3
02/04/2002 (10:38 am)
I agree, there really shouldn't be a hard limit, or if anything it should be somewhere in the 4096x4096 range just for those that want to go crazy.