Game Development Community

Hierarchical List for all Datablocks

by Andy Hawkins · in Torque Game Engine · 06/05/2005 (8:56 am) · 3 replies

It's probably been asked before, but can I get a hiearchy of all the datablocks somehow with all the functions and data exposed for easy reference?

For example I'm looking at a tute on make a Bot follow a path, and I can see it references AIManager and AIPlayer and PlayerData, PlayerShape. I've generated the DOxygen docs but these seem very large and I could be looking for a long time, and it doesn't seem to have these definitions.

Is there a layout of all the objects in torque, player, particles, sound etc in a hierarchical form that I can see just what functions are available each time I create a Datablock object of some type.

For example, I make a new PlayerData object which is derived from the base class "Player" I'd imagine. Where can I see a list of all its functions and data I can chose to utilise?

#1
06/05/2005 (9:15 am)
Hmmm maybe I found it....
www.garagegames.com/docs/tge/engine/index.php ???

But I can't find AIManager in the Player hierarchy
#2
06/05/2005 (1:02 pm)
The Class Hierarchy on that page you pointed to is quite useful for determining inheritence. Off the top of my head I'm not sure if AIManager is included in there or not, because IIRC it's added in as a resource (the guard resource?), and therefore isn't part of stock TGE.

You can of course generate your own version of those web page docs on your local machine, with your current code, by running dOxygen on your own code base.
#3
06/05/2005 (7:02 pm)
I've noticed then, that my Doxygen generated pages are not the same as the one on the website. Who could I send my config file to, so it can be checked to see if I'm getting DOxygen to output in the right format please?