Player
by Allan Stewart · in Artist Corner · 06/04/2005 (11:08 am) · 4 replies
Is there any actual step by step tutorials around for making a player and its animation, I have millions of partials here and there. What i'm looking for is right from the exact start where you have a player model done, How to add bones, how to attact them to the actual model, animate them, export the, and what ever else that needs to be done here and there.
http://torque.smdlabs.com/3dsmaxAnimationSetup.htm
tells some, But no real description on how to add the bones, or attach them to the verites and make them move, I'm using 3ds max 7 i have alot of character models done already and would like to try and get them into motion with different anamations starting with the most common:
Walking,Running,Sidestep,Jump,Backwards,Prone,Sitting,Climbing,Driving a bike,Walking backward while on a bike,Roll over while in prone, knee and what ever else that may need to be added.
I'm still thinking about buy the adam pack , but not entirerly sure if it will help me a whole lot in the steps of doning all the above really. Other than giving me a some what working character that i can reskin and such.
http://torque.smdlabs.com/3dsmaxAnimationSetup.htm
tells some, But no real description on how to add the bones, or attach them to the verites and make them move, I'm using 3ds max 7 i have alot of character models done already and would like to try and get them into motion with different anamations starting with the most common:
Walking,Running,Sidestep,Jump,Backwards,Prone,Sitting,Climbing,Driving a bike,Walking backward while on a bike,Roll over while in prone, knee and what ever else that may need to be added.
I'm still thinking about buy the adam pack , but not entirerly sure if it will help me a whole lot in the steps of doning all the above really. Other than giving me a some what working character that i can reskin and such.
About the author
#2
1:Add bones
2:Assign Vertices to the bones
3:Move the bones in animation and have them record into a dsq file.
4:For each dqs file do you need to start the animation back over at the beginning.
Is there any full tutorial out there that takes you from the starting up of your program to the end of it.
Example again :
Tools need: 3ds max and blah blah blah
Open you max up and set it up like so blah blah blah
Build you model like so blah blah blah (example model done)
Add bones to your model
attach the bones to your skin
move them to make animations
save model ,
export dts file like this
export dsq files like this
insert into game like this
and so on and so on .
06/04/2005 (6:04 pm)
Well really the question is is there a tutorial step by step on character making, I guess that would cover it. Meaning this lets say one can build a player model. Then how does he do the following step by step :1:Add bones
2:Assign Vertices to the bones
3:Move the bones in animation and have them record into a dsq file.
4:For each dqs file do you need to start the animation back over at the beginning.
Is there any full tutorial out there that takes you from the starting up of your program to the end of it.
Example again :
Tools need: 3ds max and blah blah blah
Open you max up and set it up like so blah blah blah
Build you model like so blah blah blah (example model done)
Add bones to your model
attach the bones to your skin
move them to make animations
save model ,
export dts file like this
export dsq files like this
insert into game like this
and so on and so on .
#3
For the torque specific stuff read the documentation for max2dts. Unfortunately when the site changed this particular part of the documentation seem to have gotten lost but you can find it at fosters.realmwarsgame.com/maxdts/
And then finally when/if you have any specific questions or problems I'll be here, happy to help.
06/04/2005 (6:15 pm)
Well, this is really quite basic stuff and as I said 1-3 is convered in the 3d studio manual and tutorial books, learn your tools then worry about getting it into the game.For the torque specific stuff read the documentation for max2dts. Unfortunately when the site changed this particular part of the documentation seem to have gotten lost but you can find it at fosters.realmwarsgame.com/maxdts/
And then finally when/if you have any specific questions or problems I'll be here, happy to help.
#4
06/04/2005 (8:04 pm)
Ahh sweet, That links helps. See everything i seen with 3DS Max DTS Exporter kep leading me to the home page or what not to buy the engine, I already own it so i was wondering what was wrong, So maybe it was just messed up links, Thx alot mate you been a great help.
Torque Owner Magnus Blikstad
The 3d studio max documentation contains tons of useful information on how to use bones and the skin modifier.