Game Development Community

Concept Art

by Viktor Kuropyatnik · in Game Design and Creative Issues · 05/31/2005 (4:39 am) · 9 replies

Concept art for project that we stated develop now

World_13th: Pro_Log

Khaits warrior:

i6.photobucket.com/albums/y245/ViiKzzz/13_th_DEMO_02_small.png
Fighting arena "Starship deck":

i6.photobucket.com/albums/y245/ViiKzzz/Throne_Hall_Demo_02.gif
This is work of our atrist Maxim Lysak.

#1
05/31/2005 (5:18 am)
Very nice work :)
#2
05/31/2005 (5:54 pm)
Is it set completely in the future?

the character design looks very unique and original... good job
#3
05/31/2005 (9:14 pm)
Nice! Go Ukraine!
#4
06/03/2005 (10:01 am)
Thank you!

We see it like forgotten world in future.
#5
06/06/2005 (2:23 am)
13th World...
Forgotten starship graveyard...
World where power and strength are the only rules...

We're creating the world where high-technology
is combined with brutal methods.
Population of the 13th World has grown from the ancient
starship coffin makers. Their civilization has fallen down
to the middle-ages level, with only difference...

Starship technologies.

The Sword-Dancer is going to become the major breakthrough for people of 13th World.
Many war-schools, many war-arts, many war-solutions.

Yeah... We trying :)
#6
06/06/2005 (3:37 am)
Looks great. I love the way in which your line flows. Two thumbs up.
#7
06/26/2005 (4:41 am)
Yes, Max, its a wery nice job
#8
11/30/2005 (7:48 pm)
So i was wondering how did you color your character what program or techniques did you use?
#9
08/26/2006 (12:19 pm)
Hey I like it.. in fact it looks unbelieveably like one my own characters style that i did last year!
Especially the uniform.!
Anyways... Khaits warrior: I like it, apart from the face. Specifically the chin.
When drawing faces, the chin should follow the line of the cheek!
There is also a lack of depth to him and too much black lineing!
I have done a draw over your warriors face to show u what I mean.

img180.imageshack.us/img180/4248/13thdemo02smallac3.jpg