Stereoscopic 3d
by Vineet Kharat · in Torque Game Engine · 05/29/2005 (10:33 pm) · 3 replies
Hi,
can we make Stereoscopic 3D Game with Torque ?
can we make Stereoscopic 3D Game with Torque ?
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#2
Any implementations basically is going to require rendering from two separate eye positions and then displaying those images to the user either synchonously (like in sony's stereo glasses) or using a shutter or polarizing technique (one eye sees, the other is blanked out temporarily).
Check nvidia's site for info on doing stereoscopy, they have source code for working with shutter glasses. This would be a good starting point. Familiarity with TGE's rendering code will allow you to hook the two together.
05/30/2005 (7:57 am)
What stereoscopic technique are you planning on using? There are many ways this can be done, providing more info on what you are planning may help people answer your questions. Also, use the search to dig around, this has been discussed several times already on the forums.Any implementations basically is going to require rendering from two separate eye positions and then displaying those images to the user either synchonously (like in sony's stereo glasses) or using a shutter or polarizing technique (one eye sees, the other is blanked out temporarily).
Check nvidia's site for info on doing stereoscopy, they have source code for working with shutter glasses. This would be a good starting point. Familiarity with TGE's rendering code will allow you to hook the two together.
#3
But as for TSE, it's the best I've seen it's almost flawless, even the GUI is rendered perfectly, and that's rare...
If you have stereo glasses, I'd really suggest checking them out in TSE, or if you don't have TSE, TSE Demo (Or buy it ;)) Zooming over terrain in 3d is awesome.
Sorry about bringing this old thread up, but I just wanted to say how well TSE works with shutter glasses, it really is the best I've seen. I figured it isn't worth it to start a whole new thread for such a simple point, so I posted in this old one.
12/22/2006 (8:11 pm)
As for TGE, no it does not support stereo glasses (When I used my Nvidia stereo drivers on it I got a GPF)But as for TSE, it's the best I've seen it's almost flawless, even the GUI is rendered perfectly, and that's rare...
If you have stereo glasses, I'd really suggest checking them out in TSE, or if you don't have TSE, TSE Demo (Or buy it ;)) Zooming over terrain in 3d is awesome.
Sorry about bringing this old thread up, but I just wanted to say how well TSE works with shutter glasses, it really is the best I've seen. I figured it isn't worth it to start a whole new thread for such a simple point, so I posted in this old one.
Torque Owner Neil Marshall