Game Development Community

Shapebase billboard

by Gabriel Bianco · in Torque Game Engine · 05/29/2005 (3:29 pm) · 1 replies

Is there a simple way to get a shapebase object to render a billboard instead of 3d model?
Or is it possible to do it deriving a new class from it?

The reason I ask is because we want to use the PathShape resource, but with a billboard... Any ideas?

#1
05/29/2005 (5:38 pm)
Just put BB:: in front of the mesh object name...like if you have a mesh called MyMesh2, rename it to BB::MyMesh2