Game Development Community

Creating a mission from scratch

by Emil Diego · in Torque Game Engine · 05/27/2005 (6:16 am) · 4 replies

I am creating a new. I have created some objects, put together a simple gui interface, now I want to create some test missions. I have seen many tutorials on how to use the mission editor and how to edit existing missions. I have not found one yet that explains in detail how to create a mission from scratch.

Does anyone out there know of a tutorial for this?

#1
05/27/2005 (6:22 am)
I just copy the .mis file, go into it and delete all the objects and hcange the mission name. Then load up the game, choose the new mission and muck with the terrain and world editor.
#2
05/27/2005 (6:26 am)
I'm sure that would work, but it seems to me that there should be a way to create a clean mission file through one of the tools.
#3
05/27/2005 (6:41 am)
Why ?

That method is easy as pie.... This isnt a game maker. You actually have to do some work to get the results you want.

There is a new mission button I believe, but it always crashes TGE for me (F11->file->new mission)
#4
05/27/2005 (9:19 am)
I usually just make a copy of stronghold.mis and open it up in a text editor. Then remove all the interiors and items and you're left with the just the sky, terrain, sun and water :)