Creating a mission from scratch
by Emil Diego · in Torque Game Engine · 05/27/2005 (6:16 am) · 4 replies
I am creating a new. I have created some objects, put together a simple gui interface, now I want to create some test missions. I have seen many tutorials on how to use the mission editor and how to edit existing missions. I have not found one yet that explains in detail how to create a mission from scratch.
Does anyone out there know of a tutorial for this?
Does anyone out there know of a tutorial for this?
#2
05/27/2005 (6:26 am)
I'm sure that would work, but it seems to me that there should be a way to create a clean mission file through one of the tools.
#3
That method is easy as pie.... This isnt a game maker. You actually have to do some work to get the results you want.
There is a new mission button I believe, but it always crashes TGE for me (F11->file->new mission)
05/27/2005 (6:41 am)
Why ?That method is easy as pie.... This isnt a game maker. You actually have to do some work to get the results you want.
There is a new mission button I believe, but it always crashes TGE for me (F11->file->new mission)
#4
05/27/2005 (9:19 am)
I usually just make a copy of stronghold.mis and open it up in a text editor. Then remove all the interiors and items and you're left with the just the sky, terrain, sun and water :)
Torque Owner Chris Labombard
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