Game Development Community

Torque in VC

by Alexandre Ribeiro de Sa · in Torque Game Engine · 05/26/2005 (9:18 pm) · 7 replies

Hi again, I have a small free time and I like to try to learn Torque again...

I like to know if there any way to build my game in VC++ with torque, not in script, there any way?

#1
05/27/2005 (7:42 am)
Almost ALL games on the market today use some type of scripting. New people (and I was one of them too) get too caught up in the "I wanna do everything in C++ not script/real programmers dont use script " But thats really not the best way. Somethings you will want to change/customize in the C++ source, like low level game specific functionality (for example), Others the scripting interface is perfect for. I mean can you imagine moving a object along a path without using any script?? It could be done, sure.. but in script its like 2 lines of code, stop trying to re invent a better wheel..

If your concerned about people modding your game and THATS why you dont wanna do things in script, Then there are resources to help you protect your assets...

Cryptainer

:)
#2
05/27/2005 (10:29 am)
I will use script, but I don't like to develop every game just in script... This is why I like to know how I use torque in C++
#3
05/27/2005 (11:34 am)
It *can* be done...it never *has* been done though despite a new person every week saying they will do it.
#4
05/27/2005 (11:58 am)
I think he is asking how does he set up and compile the game in VC++, in which case, I must say RTFM.
#5
05/27/2005 (2:38 pm)
Yes, is that what I like to know, how set up and compile my game in VC++ :D
#6
05/27/2005 (2:39 pm)
Open the project, set your target, and compile.
#7
05/27/2005 (2:44 pm)
There are perfect instructions on how to accomplish this in the documentation.