Torque in VC
by Alexandre Ribeiro de Sa · in Torque Game Engine · 05/26/2005 (9:18 pm) · 7 replies
Hi again, I have a small free time and I like to try to learn Torque again...
I like to know if there any way to build my game in VC++ with torque, not in script, there any way?
I like to know if there any way to build my game in VC++ with torque, not in script, there any way?
About the author
now with an iPod :D
#2
05/27/2005 (10:29 am)
I will use script, but I don't like to develop every game just in script... This is why I like to know how I use torque in C++
#3
05/27/2005 (11:34 am)
It *can* be done...it never *has* been done though despite a new person every week saying they will do it.
#4
05/27/2005 (11:58 am)
I think he is asking how does he set up and compile the game in VC++, in which case, I must say RTFM.
#5
05/27/2005 (2:38 pm)
Yes, is that what I like to know, how set up and compile my game in VC++ :D
#6
05/27/2005 (2:39 pm)
Open the project, set your target, and compile.
#7
05/27/2005 (2:44 pm)
There are perfect instructions on how to accomplish this in the documentation.
Torque Owner Kevin Johnson
If your concerned about people modding your game and THATS why you dont wanna do things in script, Then there are resources to help you protect your assets...
Cryptainer
:)