Game Development Community

HEAD Won't Run Current Projects???

by Michael Hense · in Torque Game Engine · 05/25/2005 (1:27 pm) · 4 replies

Ok... another dumb question here, two in a row...

i just downloaded and compiled the HEAD version, curious to see some of the new stuff in 1.4...

now, what i used to do, was to just copy over the engine exe to the project folder i was currently
working on, and it would run the new project... ms1, 1.3... the different versions of the engine worked
fine...

i was even able to do this with a project made on a pc and copied to my iMac, after deleting all the .DSO files... the project in the compile directory ran fine...

but after compiling the HEAD version (1.4 rc???) it seems that i can no longer do this...

all the projects just sit there with a blank black screen... it's not locked up, i can alt/tab out of em...
just no video...

can anyone point me in some direction so i can get an ideas of what has changed and what i'm doing wrong...

thx

[added]
after looking through the console i can see off the bat that it's not finding some textures... and is failing to register a few things...

looks like 1.4 is gonna be a departure from the old way TGE was doing things... or i've got this thing
screwed up some way that's not yet obvious to me...


--Mike

#1
05/25/2005 (1:58 pm)
Post your console log... something isn't making the necessary connections.
#2
05/25/2005 (2:06 pm)
Will do... though it seems that by default the logging is disbaled... gimme a sec to see if i can
mod the script files...

[added]

all i get is....

//--------------------- 4/25/105 -- 17:23:03 ----------
Loading compiled script common/main.cs.


but i reviewed the script in on of the projects, and i started getting a detailed description...
i'll try to get a good log from one of em...


--Mike
#3
05/25/2005 (2:39 pm)
If that's all there is, that's where it's hanging.

The only advice I can give you there is to go through the script, line by line, and try to locate the problem.

The thing is, without knowing what all the differences are between the two versions, you could just be on a wild goose chase.

If all you're wanting is to check out the new stuff in 1.4, why not just do it in the stock demo?
#4
05/25/2005 (2:59 pm)
Good idea Kirby... i'll try the stock demo...

anyway, i managed to get a console log from running the new build against
the project in the sdk 1.3 directories...

here is an excerpt... the whole log is kinda long, and wont post...


//-------------------------- 5/18/2005 -- 13:14:07 -----
Processor Init:
Intel Pentium 4, ~1.70 Ghz
(timed at roughly 1.69 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

--------- Loading MODS ---------
Loading compiled script demo/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script demo/client/defaults.cs.
Loading compiled script demo/server/defaults.cs.
Compiling demo/client/prefs.cs...
Loading compiled script demo/client/prefs.cs.
Compiling demo/server/prefs.cs...
...
...

Loading compiled script demo/client/scripts/playGui.cs.
Loading compiled script demo/client/scripts/fpsGui.cs.
Loading compiled script demo/client/scripts/racingGui.cs.
Loading compiled script demo/client/scripts/sceneGui.cs.
Loading compiled script demo/client/scripts/joinServerGui.cs.
Loading compiled script demo/client/scripts/startMissionGui.cs.
Loading compiled script demo/client/scripts/centerPrint.cs.
Loading compiled script demo/client/menu_threads.cs.
Loading compiled script demo/client/scripts/default.bind.cs.
Compiling demo/client/config.cs...
Loading compiled script demo/client/config.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
PushThread: main_menu_thread
Update: main_menu_thread page: 0
isNext: 0 - 1
Could not locate texture: demo/client/ui/button_d
Could not locate texture: demo/client/ui/button_i
Could not locate texture: demo/client/ui/button_d
Could not locate texture: demo/client/ui/button_i
Could not locate texture: demo/client/ui/button_d
Could not locate texture: demo/client/ui/button_i
Could not locate texture: demo/client/ui/button_d
Could not locate texture: demo/client/ui/button_i
Could not locate texture: demo/client/ui/arrows/exit_d
Could not locate texture: demo/client/ui/arrows/exit_i
Could not locate texture: demo/client/ui/arrows/arrow_left_d
Could not locate texture: demo/client/ui/arrows/arrow_left_i
Could not locate texture: demo/client/ui/arrows/arrow_right_d
Could not locate texture: demo/client/ui/arrows/arrow_right_i

...
...

Could not locate texture: demo/client/ui/buttons/purchase_i
Could not locate texture: demo/client/ui/buttons/options_d
Could not locate texture: demo/client/ui/buttons/options_i
Could not locate texture: demo/client/ui/buttons/credits_d
Could not locate texture: demo/client/ui/buttons/credits_i
Could not locate texture: demo/client/ui/buttons/exit_d
Could not locate texture: demo/client/ui/buttons/exit_i
Could not locate texture: demo/client/ui/buttons/buy_now_d
Could not locate texture: demo/client/ui/buttons/buy_now_i
*** ENDING MISSION
CDROP: 1594 IPX:696D7574:684B65797300:23105
Exporting server prefs...
Exporting client prefs
Exporting client config
Exporting server prefs
Exporting client prefs
Exporting server prefs
keyboard0 input device unacquired.


--Mike