1944 Indie Game : Using the Reality Engine
by Ronan Hayes · in Jobs · 05/25/2005 (5:28 am) · 24 replies
I would just like to invite all interested
Programmers
--Looking for the challenge of a Next Gen Engine
--More than capable with DirectX
--Fast and Talented Programmer
--Up for a huge challenge
--Eager to develop and learn
--Roles will include, developing tools, creating effects, implementing physics, creating interfaces, implementing and ehancing the AI and much much more (You can specialise in any area you wish)
Audio Designers
Modellers
Heightmap/Level Designers
Texture Artists
Animators
Who may be interested in taking on a new take on the WW2 game genre
Here is a little about the game
The game works on a basic 24hour clock, it turns from night to day, and I have made all efforts to try and simulate some degree of environment and weather effects (still a work in progress). Since most WW2 games simply focus on one squad, I have developed an open AI system that will give the player the full scope of the war and battles they takepart in. Essentially the AI micro manages over 250,000 units in realtime. Essentially simulating the entire battle over a course of days. Via a GUI the user will simply have to give initial commands such as overall objectives and sub-objectives, and outline the initial strike plan.
The AI will read these plans and start to complete them, some which will be possible while others will pose as a bigger problem. The AI will adapt and change its plans as is needed, ordering troops, squads, platoons in the most strategically correct manner (from the era). The troops take this adapted scenario and try to complete it, the AI will re-determine the effectiveness of this plan as it unfolds, ordering its units about depending.
So the AI sounds cool, and works well. What about the game, well thats the beauty, the only story included in the game are the events. While without the player interacting with the system, the events of battles are re-told as per history. But with the player interacting with it all, these events can change.
Not your usual WW2 game, now for the really interesting thing. Since the game manages every unit and because the game essentially tells the story of a particular battle in WW2. It is possible for the player to select any unit that is in battle (playing as one character for 24-hours could be boring) so the player can simply jump between all manner of units, seeing the full scope of the war.
Technology wise, we are using
Reality Engine
Novodex
SpeedTree
and many more.
We currently consist of 25+ members, from all areas. So if you feel that this project is of interest to you or you feel you could aid in its development in any manner please feel free to contact me
recruit@franticgames.com
or reply here
We hope to have a full site up in the comming weeks, at the moment its still a WIP. We have far more content available at our site:
www.1944game.com
Sorry about that here is the sample content:









For the latest information please pop over to our site (Please be aware its a WIP)
Thanks for your time, and comments or crits please feel free to post. Anyone who is interested or wish to give any comments please feel free to contact me.
recruit@franticgames.com
Ronan Hayes
Frantic Games
Programmers
--Looking for the challenge of a Next Gen Engine
--More than capable with DirectX
--Fast and Talented Programmer
--Up for a huge challenge
--Eager to develop and learn
--Roles will include, developing tools, creating effects, implementing physics, creating interfaces, implementing and ehancing the AI and much much more (You can specialise in any area you wish)
Audio Designers
Modellers
Heightmap/Level Designers
Texture Artists
Animators
Who may be interested in taking on a new take on the WW2 game genre
Here is a little about the game
The game works on a basic 24hour clock, it turns from night to day, and I have made all efforts to try and simulate some degree of environment and weather effects (still a work in progress). Since most WW2 games simply focus on one squad, I have developed an open AI system that will give the player the full scope of the war and battles they takepart in. Essentially the AI micro manages over 250,000 units in realtime. Essentially simulating the entire battle over a course of days. Via a GUI the user will simply have to give initial commands such as overall objectives and sub-objectives, and outline the initial strike plan.
The AI will read these plans and start to complete them, some which will be possible while others will pose as a bigger problem. The AI will adapt and change its plans as is needed, ordering troops, squads, platoons in the most strategically correct manner (from the era). The troops take this adapted scenario and try to complete it, the AI will re-determine the effectiveness of this plan as it unfolds, ordering its units about depending.
So the AI sounds cool, and works well. What about the game, well thats the beauty, the only story included in the game are the events. While without the player interacting with the system, the events of battles are re-told as per history. But with the player interacting with it all, these events can change.
Not your usual WW2 game, now for the really interesting thing. Since the game manages every unit and because the game essentially tells the story of a particular battle in WW2. It is possible for the player to select any unit that is in battle (playing as one character for 24-hours could be boring) so the player can simply jump between all manner of units, seeing the full scope of the war.
Technology wise, we are using
Reality Engine
Novodex
SpeedTree
and many more.
We currently consist of 25+ members, from all areas. So if you feel that this project is of interest to you or you feel you could aid in its development in any manner please feel free to contact me
recruit@franticgames.com
or reply here
We hope to have a full site up in the comming weeks, at the moment its still a WIP. We have far more content available at our site:
www.1944game.com
Sorry about that here is the sample content:









For the latest information please pop over to our site (Please be aware its a WIP)
Thanks for your time, and comments or crits please feel free to post. Anyone who is interested or wish to give any comments please feel free to contact me.
recruit@franticgames.com
Ronan Hayes
Frantic Games
About the author
Torque Owner Ronan Hayes
Cheers
Ronan