Game Development Community

Dif - ideas/suggestions, please help

by Marcin Zygmunt · in General Discussion · 05/25/2005 (1:55 am) · 5 replies

Hi.
I have a small problem.Iv created a location out of Difs to look like a mine (more less).
Now i want to create some objects for this location in 3DSmax.
The thing is, that when ill make those objects i wont be able to fit them into the location.
http://www.burzuj.svx.pl/uploads/post-269-1117009460.jpg
This is a render in 3DSmax, and i cant export it to Difs.
(i have Difs for the location elsewere)

Is there any way to import .dif, or .map (to 3DSmax) and fit all object to it.
Any ideas/suggestions?

#2
05/25/2005 (4:57 am)
Thanks Stefan! :)
#3
05/25/2005 (5:17 am)
Holy Jeebus I didnt know about that tool. Thanks 5 million.
#4
05/25/2005 (6:21 am)
You're welcome.
#5
05/25/2005 (7:39 am)
Coo me neither. I'll have to grab this too :) creating BSP friendly geometry in Max 7 is a cynch thabnks to the new shell modifier and explode tool in edit mesh. But sometimes getting the scale right can be a REAL pain. I think maybe this is the solution :)

Thanks for pointing this out. I think the resource pages for artists could do with a bit of an overhaul since I found 3 different Map to Dif utilities, and now this :)