Doors and windows
by Viktor Kuropyatnik · in Artist Corner · 05/24/2005 (8:01 am) · 11 replies
I created this house, using ArchiCad, for my day job and now I want to model it in CShop. But how I can create a doors that will open/close by user command, and create windows whis glass.
Here a shot:

Here a shot:

About the author
#2
05/24/2005 (8:07 am)
Create the doors as DTS objects and manipulate them via script.
#3
Hmm... via script? Thank you, I'll try this.
05/24/2005 (1:36 pm)
But if I create windows as DTS, than my lightmaps generated by CShop will not be good, for example windows with crossing plankings, I need such crossing shadows on my floor.Hmm... via script? Thank you, I'll try this.
#4
EDIT:
Simple Door Resource
05/24/2005 (1:46 pm)
You only need to make the glass DTS objects, not the whole structure. You can also make them breakable.EDIT:
Simple Door Resource
#5
So there no "in house" solution, ahh. What about teleports do i need to place them in windows too, for optimisation reason or something like that.
05/24/2005 (3:13 pm)
Big thanks for Door resource link!So there no "in house" solution, ahh. What about teleports do i need to place them in windows too, for optimisation reason or something like that.
#6
05/24/2005 (6:07 pm)
@Viktor - I think you mean portals. If you don't place portals not only does it effect your performance, but the interior lightmaps will be generated with the lower quality mission lighting system.
#7
So window portals will light my interioirs inside, I mean they will add a lighting to existing lightmaps generated in level editor?
Need to test this.
05/27/2005 (10:18 am)
Yey you right :) I mean portals.So window portals will light my interioirs inside, I mean they will add a lighting to existing lightmaps generated in level editor?
Need to test this.
#8
05/27/2005 (11:07 am)
Good luck sorting out your problem.... cool looking model!
#9
Cartshop itself can create lightmaps, but the exporter doesn't use them. Instead it uses the Torque lightmapper at export time to generate a new lightmap.
05/27/2005 (5:31 pm)
@Viktor - Portals are just used to help the engine know the difference between the inside and outside of your map. So you place them at doors, windows, etc. Portals can either let exterior lighting in or not (see the ambient_light portal property). Cartshop itself can create lightmaps, but the exporter doesn't use them. Instead it uses the Torque lightmapper at export time to generate a new lightmap.
#10
Brian B
05/28/2005 (5:10 pm)
You can create windows by using transparencies brush by implementing the interiorRender patch from "http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4199". For doors that open and close, you could animate doors closing and opening in a 3D-app (ie Maya, MilkShape), then place triggers to bind doors to keyboard commands when the user is within range. Brian B
#11
Some pics of another structure:
What problems I can expect when will work whis this model?
05/28/2005 (5:41 pm)
Thank all of you for reply. Now I will start from small log house, will model it in CShop or Quark, and than add doors/windows. So get to work.Some pics of another structure:
What problems I can expect when will work whis this model?
Torque Owner Todd D. Degani
If you have a TGE license you can modify the engine to allow for opening/closing doors. I believe they are sliding doors though not swinging doors.