Game Development Community

Run demo game on Mac

by James True · in General Discussion · 05/23/2005 (3:34 pm) · 7 replies

I haven't been able to find this yet. Firstly, wow, this engine is really cool. I am brand new to my Indie license but happily perplexed:)
I've compiled the example game and made a few mods here and there. I am on a PC but want to send my game to my mac friend for testing.
I'm not exactly sure what to send him. Can anyone help direct me to the docs on this topic? I tried zipping a Hello World game with the TorqueDemo.exe file but no dice. All he saw was a folder with the main.cs file.
thanks for reading and long live torque!!

#1
05/23/2005 (3:48 pm)
Wrong forum.

You'll have to compile it using a Mac. Or, if you haven't made any C++ changes, you can use the Mac demo executable.
#2
05/23/2005 (3:50 pm)
Thanks!
where is right forum please?
#3
05/23/2005 (3:59 pm)
He most likely means the mac forum.
#4
05/23/2005 (4:01 pm)
No, but torque related questions should be posted in the Torque Public/Private section, not the Development Community Discussions.
#5
05/23/2005 (4:05 pm)
Still lost on where this should go. i want to post properly for sure. How bout a url?
#6
05/23/2005 (4:41 pm)
Well, if you haven't made any engine changes, then just take the Torque Demo.app from the Mac version, get the "common" folder from the Mac version, Delete all the .dso scripts (leave the .cs scripts in there), and there ya go. Now, you'll have to find a person who has a Mac and the Torque SDK (like me ;) ) if you need engine code ported. Send them your "engine" folder and ask them to replace their older one (better to download a fresh copy). Compile, and viola! Make changes to files in common folder if necessary. Make sure the dsos are compiled on a Mac.
#7
05/23/2005 (5:09 pm)
Sweet, thanks Nicholas