Game Development Community

Can 3DS Max Exporter export animation? And how?

by Jane Austen · in Torque Game Engine · 01/11/2002 (7:32 am) · 2 replies

I want to know whether 3d studio max exporter could export animation? If it could, how? Or if it couldn't, how to add animation in the game? (e.g. I want the engine to play a series of actions when the player shoot something)

#1
01/11/2002 (7:58 am)
well jane here is a quick explanation. let's say you have a player model and thru frames 1-30 he does his foward walking pattern and frames 40-70 his gun switch. . etc. You then have to put in a sequence object(helpers panel) for each of these action. once they are in and named. you go to track view expand all the tracks for the sequence object. assuming you called the forward walk sequence object "run" you would open run and look at the start/end row. in that row you add keys (the lemon button on the top of track view) at the begining (frame 0) and an end key (frame 30). besure that the you make sure "collapse ground transforms" is not check in the exporter area ( that would in the utilities panel) And that you make a .dts SHAPE that has all the sequence, and make a .dtq for each sequence object. I hopoed this helped anthony
#2
01/11/2002 (10:21 am)
Thank you very much, Anthony! Your explanation is very helpful!

What I still confused is that whether or not the number of frames for EVERY sequence is fixed. E.g. there are 30 frames for "run", while must there be also 30 frames for "walk"?