Renaming the Terrains folder?
by Jay Barnson · in Torque Game Engine · 05/22/2005 (10:56 pm) · 4 replies
I was just wondering where the "terrains" folder is declared for the purpose of pulling up textures in the mission editor (painting terrain textures, etc). I had renamed my terrains directory, and found I couldn't navigate at all to this directory from the "Paint terrain textures" interface to bring up the textures until I changed the name back to "terrains".
No biggie - I just get a little bit weird when I'm creating a new project.
No biggie - I just get a little bit weird when I'm creating a new project.
About the author
Jay has been a mainstream and indie game developer for a... uh, long time. His professional start came in 1994 developing titles for the then-unknown and upcoming Sony Playstation. He runs Rampant Games and blogs at Tales of the Rampant Coyote.
#2
05/23/2005 (7:20 am)
I did. Dunno if I set things up wrong, but going through the list I didn't see anything that appeared related. Perhaps I missed the common directory when I did that?
#3
05/23/2005 (11:37 am)
Did you check the .gui files as well as the .cs? The editor is written entirely in script, so I would guess that somewhere in there it sets the path, if it's limited in that way...
#4
Thanks! I'll take another peek tonight!
05/23/2005 (3:14 pm)
Ah, I didn't think the check the GUI files... nor the .h files, actually... just .cc and .cs files.Thanks! I'll take another peek tonight!
Associate Kyle Carter